//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, May 27, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DungeonGuardVictoryWin : DungeonVictoryWin
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{
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protected override void Display()
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{
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var result = dungeonModel.dungeonResult;
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if (StageLoad.Instance.currentStage is GuardDungeonStage)
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{
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result.costTime = (StageLoad.Instance.currentStage as GuardDungeonStage).totalUsedSeconds * 1000;
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dungeonModel.dungeonResult = result;
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}
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base.Display();
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}
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}
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}
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