//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, March 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class EquipStrengthFull : MonoBehaviour
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{
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[SerializeField] ItemCell m_ItemEquip;
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[SerializeField] Text m_EquipStar;
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[SerializeField] Text NeedMoney;
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[SerializeField] Text m_AttributesText1;
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[SerializeField] Text m_AttributesText2;
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[SerializeField] Text m_AttributesText3;
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[SerializeField] Text m_TextNumber;
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[SerializeField] Text m_TextMaxLv;
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PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
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EquipStrengthModel strengthModel { get { return ModelCenter.Instance.GetModel<EquipStrengthModel>(); } }
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EquipStarModel equipStarModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
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public void SetEquipStrengthFull(string equipGuid, int level, int equipPlace)
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{
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int equipIndex = EquipPlaceMapConfig.GetServerPlace(level, equipPlace);
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int equipLv = 0;
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EquipStrength equipStrength = new EquipStrength();
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if (strengthModel.EquipStrengthDic.ContainsKey(equipIndex))//获取当前强化等级
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{
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equipLv = strengthModel.EquipStrengthDic[equipIndex].StrengthLevel;
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equipStrength = strengthModel.EquipStrengthDic[equipIndex];
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}
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var itemPlus = strengthModel.GetEquipConfig(level, equipPlace);
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if (itemPlus == null)
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{
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DebugEx.LogError("没有索引到对应的强化表数据");
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return;
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}
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NeedMoney.SetActive(false);
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m_TextNumber.text = "+" + equipLv;
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int equipType = EquipStrengthModel.GetEquipStrengthType(equipPlace);
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var star = equipStarModel.GetEquipStarLevel(new Int2(level, equipPlace));
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var item = packModel.GetItemByGuid(equipGuid);
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var maxStar = EquipStarModel.GetMaxStarLevel(item.config.ItemColor, level);
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star = Mathf.Min(star, maxStar);
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//var equipMaxLv = strengthModel.GetEquipLevelMax(equipType, star);
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m_TextMaxLv.text = string.Empty;//Language.Get("ZBQH_02", star, equipMaxLv);
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if (item != null)
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{
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m_ItemEquip.Init(item);
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m_ItemEquip.button.SetListener(() =>
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{
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ItemTipUtility.Show(equipGuid);
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});
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}
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m_EquipStar.text = Language.Get("EquipStarLevel", star);
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m_EquipStar.SetActive(star > 0);
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var equipLvNowList = strengthModel.GetEquipValueList(level, equipPlace);
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m_AttributesText1.SetActive(false);
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m_AttributesText2.SetActive(false);
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m_AttributesText3.SetActive(false);
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for (int i = 0; i < 3; i++)
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{
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if (i < equipLvNowList.Count)
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{
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int type = i;
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var _equipLv = equipLvNowList[type];
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switch (type)
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{
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case 0:
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m_AttributesText1.SetActive(true);
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GameObject addText = m_AttributesText1.transform.Find("Number").gameObject;
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addText.SetActive(false);
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m_AttributesText1.text = _equipLv.StrName + ":" + _equipLv.AttValue;
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break;
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case 1:
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m_AttributesText2.SetActive(true);
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GameObject addText1 = m_AttributesText2.transform.Find("Number").gameObject;
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addText1.SetActive(false);
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m_AttributesText2.text = _equipLv.StrName + ":" + _equipLv.AttValue;
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break;
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case 2:
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m_AttributesText3.SetActive(true);
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GameObject addText2 = m_AttributesText3.transform.Find("Number").gameObject;
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addText2.SetActive(false);
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m_AttributesText3.text = _equipLv.StrName + ":" + _equipLv.AttValue;
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break;
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}
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}
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}
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}
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}
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}
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