using vnxbqy.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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public class ExchangeActiveSuccessWin : Window
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{
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[SerializeField] Button m_UseBtn;
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[SerializeField] Text m_ActiveCount;
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private ExchangeActiveTokenModel m_Model { get { return ModelCenter.Instance.GetModel<ExchangeActiveTokenModel>(); } }
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protected override void AddListeners()
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{
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m_UseBtn.AddListener(() => Close());
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}
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protected override void BindController()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnPreOpen()
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{
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m_ActiveCount.text = m_Model.NewActivePoint.ToString();
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}
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}
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