using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FairyBossDungeonWin : Window
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{
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[SerializeField] Text m_Time;
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[SerializeField] Text m_MyHurt;
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[SerializeField] Text m_PlayerCount;
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FairyBossModel m_Model;
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FairyBossModel fairyBossModel
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<FairyBossModel>());
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}
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}
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void LateUpdate()
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{
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Display();
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}
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void Display()
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{
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m_MyHurt.text = Language.Get("FairyBoss3") + Language.Get("L5000") + UIHelper.ReplaceLargeNum( fairyBossModel.m_PlayerHurt);
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m_Time.text = Language.Get("UnionLiven115", TimeUtility.SecondsToMS(Math.Max(fairyBossModel.challengeTimes - fairyBossModel.m_FightTimes- (int)(Time.time - fairyBossModel.receiveTime), 0)));
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m_PlayerCount.text = Language.Get("FamilyMatchNumOfPeople") + fairyBossModel.m_FightMemCount;
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}
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}
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}
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