少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
using System;
using UnityEngine.UI;
using LitJson;
using System.Linq;
 
namespace vnxbqy.UI
{
    public class FairyBossHurtCell : CellView
    {
        [SerializeField] List<ItemCell> m_Items;
        [SerializeField] IntensifySmoothSlider m_Slider;
        [SerializeField] Text m_SliderTxt;
        [SerializeField] ButtonEx m_GetBtn;
        [SerializeField] Image m_State;
 
        FairyBossModel m_Model;
        FairyBossModel fairyBossModel
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<FairyBossModel>());
            }
        }
        public void Display(int index)
        {
            var awardType = index / 1000;
            var awardIndex = index % 1000;
 
            var awardConfig = awardType == 1 ? FamilyBossHurtAwardConfig.personalHurtAwards[index] : FamilyBossHurtAwardConfig.familyHurtAwards[index];
            var awards = JsonMapper.ToObject<int[][]>(awardConfig.AwardItemList);
            for(int i = 0;i< m_Items.Count;i++) 
            {
                if (i < awards.Length)
                {
                    m_Items[i].SetActive(true);
                    int itemID = awards[i][0];
                    m_Items[i].Init(new ItemCellModel(awards[i][0], false, (ulong)awards[i][1]));
                    m_Items[i].button.AddListener(() => {
                        ItemTipUtility.Show(itemID);
                    });
                }
                else
                {
                    m_Items[i].SetActive(false);
                }
            }
            long curValue = awardType == 1 ? fairyBossModel.m_PlayerHurt : fairyBossModel.m_FamilyHurt;
            m_Slider.value = (float)Math.Round((double)curValue / awardConfig.NeedHurtTotal, 2, MidpointRounding.AwayFromZero);
            m_SliderTxt.text = UIHelper.ReplaceLargeNum(curValue) + "/" + UIHelper.ReplaceLargeNum(awardConfig.NeedHurtTotal);
            var state = fairyBossModel.GetAwardState(index);
            m_GetBtn.SetActive(state != 2);
            m_State.SetActive(state == 2);
            m_GetBtn.interactable = state == 1;
            m_GetBtn.AddListener(() => {
 
                //改成协程处理,间隔50毫秒领取一次
                SnxxzGame.Instance.StartCoroutine(GetAward());
            });
        }
 
        //改成协程处理,间隔50毫秒领取一次
        IEnumerator GetAward()
        {
            var awardType = index / 1000;
            //改成批量领取
            List<int> keys = new List<int>();
            if (awardType == 1)
            {
                keys = FamilyBossHurtAwardConfig.personalHurtAwards.Keys.ToList();
            }
            else
            {
                keys = FamilyBossHurtAwardConfig.familyHurtAwards.Keys.ToList();
            }
 
            for (int i = 0; i < keys.Count; i++)
            {
                if (fairyBossModel.GetAwardState(keys[i]) == 1)
                {
                    var send = new CA504_tagCMPlayerGetReward();
                    send.RewardType = 63;
                    send.DataEx = (byte)awardType;
                    send.DataExStr = (keys[i] % 1000).ToString();
                    send.DataExStrLen = (byte)send.DataExStr.Length;
                    GameNetSystem.Instance.SendInfo(send);
                    yield return new WaitForSeconds(0.05f);
                }
            }
        }
 
    }
}