//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, September 21, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FairyLeagueNoticeWin : Window
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{
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[SerializeField] RectTransform m_ContainerNoFairy;
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[SerializeField] RectTransform m_ContainerHasFairy;
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[SerializeField] Button m_JoinFairy;
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[SerializeField] Button m_Goto;
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[SerializeField] RawImage[] m_RawWeapons;
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[SerializeField, Header("武器角度,职业1,2,3")] Vector3[] m_WeaponAngles;
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[SerializeField] float[] m_WeaponScales;
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FairyLeagueModel model { get { return ModelCenter.Instance.GetModel<FairyLeagueModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_JoinFairy.onClick.AddListener(JoinFairy);
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m_Goto.onClick.AddListener(Goto);
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}
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protected override void OnPreOpen()
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{
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PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
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PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyInfo;
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model.SetViewLeagueNotice();
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Display();
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DisplayWeapons();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
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PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyInfo;
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UI3DModelExhibition.Instance.StopShow();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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void Display()
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{
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m_ContainerNoFairy.SetActive(!PlayerDatas.Instance.fairyData.HasFairy);
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m_ContainerHasFairy.SetActive(PlayerDatas.Instance.fairyData.HasFairy);
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}
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private void Goto()
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{
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.UnionFunc4);
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}
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private void JoinFairy()
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{
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.UnionFunc3);
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}
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private void OnRefreshFairyInfo()
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{
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Display();
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}
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void DisplayWeapons()
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{
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var job = PlayerDatas.Instance.baseData.Job;
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var _rawImage = m_RawWeapons[0];
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var _angle = m_WeaponAngles[0];
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var _scale = m_WeaponScales[0];
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var _weaponId = model.leagueNoticeWeapons.ContainsKey(job) ? model.leagueNoticeWeapons[job] : 0;
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if (_weaponId == 0)
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{
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return;
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}
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for (int i = 0; i < m_RawWeapons.Length; i++)
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{
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m_RawWeapons[i].SetActive(job == (i + 1));
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if ((i + 1) == job)
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{
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_rawImage = m_RawWeapons[i];
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_angle = m_WeaponAngles[i];
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_scale = m_WeaponScales[i];
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}
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}
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var config = ItemConfig.Get(_weaponId);
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var spiritConfig = SpiritWeaponConfig.Get(_weaponId);
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UI3DModelExhibition.Instance.ShowEquipment(config.ChangeOrd, spiritConfig != null ? spiritConfig.Rotation : _angle,
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_scale, _rawImage);
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}
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}
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}
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