using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FamilyZBGNoCutWin : Window
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{
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[SerializeField] Button close;
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[SerializeField] ScrollerController scroller;
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FairyNewModel familyModel { get { return ModelCenter.Instance.GetModel<FairyNewModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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close.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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familyModel.CalcNoCutMembers();
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CreateScroller();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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protected override void OnAfterClose()
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{
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell as FamilyZBGNoCutCell;
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_cell.Display(cell.index);
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}
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void CreateScroller()
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{
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scroller.Refresh();
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var keys = familyModel.tmpNoCutMembers.Keys.ToList();
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for (int i = 0; i < keys.Count; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, keys[i]);
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}
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scroller.Restart();
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}
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}
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}
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