using vnxbqy.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FamilyZhenfaCell : CellView
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{
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[SerializeField] Text attrText;
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FairyNewModel familyModel { get { return ModelCenter.Instance.GetModel<FairyNewModel>(); } }
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public void Display(int attrID)
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{
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attrText.text = Language.Get("zhenfa5", PlayerPropertyConfig.Get(attrID).ShowName,
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PlayerPropertyConfig.GetValueDescription(attrID, familyModel.allAttrsDict[attrID]));
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}
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}
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}
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