少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using System.Text.RegularExpressions;
using System;
using vnxbqy.UI;
//仙盟大厅
namespace vnxbqy.UI
{
    public class HallTipsWin : Window ,SecondWindowInterface
    {
        [SerializeField] Text _UnionLevelText;//仙盟等级
        [SerializeField] Text _UnionNow;//仙盟人数上限
        [SerializeField] GameObject _UnionNext;//下级仙盟人数
        [SerializeField] Text m_UnionNext;//下级仙盟人数
        [SerializeField] Slider _SliderUpdate;//所需资金条
        [SerializeField] Text NeedMoney_Text;//所需资金数量
        [SerializeField] Button _UpdateBtn;//升级按钮
        [SerializeField] Text m_UnionMaxMoneyText;//获取仙盟资金上限
        [SerializeField] Button m_Obtain;//获取途径
 
        [SerializeField] GameObject m_Text;
        [SerializeField] GameObject m_IsFullLevel;//是否满级
        private int _FamilyPosition;//家族职位等级   // Use this for initialization
 
        private int GetFamilyLV = 0;//获得仙盟等级
        PlayerMainDate M_mainModel;
        PlayerMainDate mainModel { get { return M_mainModel ?? (M_mainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        PlayerMethodData M_Method;
        PlayerMethodData method { get { return M_Method ?? (M_Method = ModelCenter.Instance.GetModel<PlayerMethodData>()); } }
 
 
        public Button close { get; set; }
 
        protected override void BindController()
        {
            if (this is SecondWindowInterface)
            {
                var frame = this.GetComponentInChildren<SecondFrameLoader2>();
                frame.Create();
                close = frame.GetComponentInChildren<Button>();
            }
        }
 
        protected override void AddListeners()
        {
            _UpdateBtn.onClick.AddListener(UpdateButton);
 
            close.onClick.AddListener(CloseButton);
            m_Obtain.AddListener(ObtainBtn);
        }
 
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += FairyAu;
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += FairyAuMine;
            GetFamilyLV = PlayerDatas.Instance.fairyData.fairy.FamilyLV;
            Initialize();
        }
 
        protected override void OnAfterOpen()
        {
          
        }
 
        protected override void OnPreClose()
        {
           
        }
 
        protected override void OnAfterClose()
        {
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= FairyAu;
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= FairyAuMine;
        }
       
        void CloseButton()
        {
            Close();
          
        }
        private void ObtainBtn()
        {
            ItemTipUtility.Show(mainModel.GetCurrencyItemID[6]);
        }
 
        public void Initialize()//信息初始化
        {
            if (PlayerDatas.Instance.fairyData.fairy == null) return;
            _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
            _SliderUpdate.SetActive(true);
            m_Text.SetActive(true);
            m_IsFullLevel.SetActive(false);
            if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
            {
                _UpdateBtn.SetActive(true);
            }
            else
            {
                if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
                {
                    _SliderUpdate.SetActive(false);
                    m_Text.SetActive(false);
                    m_IsFullLevel.SetActive(true);
                }
                _UpdateBtn.SetActive(false);
            }
            AssignValueToRefresh();//属性赋值和刷新
        }
 
        void AssignValueToRefresh()//属性赋值和刷新
        {
 
            _UnionLevelText.text = PlayerDatas.Instance.fairyData.fairy.FamilyLV.ToString();
            int _familyLv = (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV;
            _UnionNow.text =FamilyConfig.Get(_familyLv).memberCnt.ToString();
 
            var configNow = FamilyConfig.Get(_familyLv);
 
            m_UnionMaxMoneyText.text = (int)PlayerDatas.Instance.fairyData.fairy.Extra2 + "/"+configNow.weekMissionMoneyMax;
 
            var configNext = FamilyConfig.Get(_familyLv + 1);
 
            if (configNext != null)
            {
                _UnionNext.SetActive(true);
                m_UnionNext.text = configNext.memberCnt.ToString();
            }
            else
            {
                _UnionNext.SetActive(false);
            }
            if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyMoney > configNow.needMoney)
            {
                _SliderUpdate.value = 1f;
            }
            else
            {
                _SliderUpdate.value = (float)PlayerDatas.Instance.fairyData.fairy.FamilyMoney / configNow.needMoney;
            }
            NeedMoney_Text.text = PlayerDatas.Instance.fairyData.fairy.FamilyMoney + "/" + configNow.needMoney;
        }
 
        void UpdateButton()//升级按钮
        {
            if (_FamilyPosition >= 2)
            {
 
                if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyMoney > FamilyConfig.Get((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV).needMoney)
                {
                    CA407_tagCGFamilyLVUp _tagCA407 = new CA407_tagCGFamilyLVUp();
                    GameNetSystem.Instance.SendInfo(_tagCA407);
                }
                else
                {
                    ScrollTip.ShowTip(Language.Get("Z1036"));
                }
            }
            else
            {
                ScrollTip.ShowTip(Language.Get("Z1037"));
            }
        }
 
        void FairyAu()
        {
            if (PlayerDatas.Instance.fairyData.fairy.FamilyLV > GetFamilyLV)
            {
                GetFamilyLV = PlayerDatas.Instance.fairyData.fairy.FamilyLV;
                WindowCenter.Instance.Open<ConfirmPopupFairyWin>();
            }
            _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
            _SliderUpdate.SetActive(true);
            m_Text.SetActive(true);
            m_IsFullLevel.SetActive(false);
            if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
            {
                _UpdateBtn.SetActive(true);
                
            }
            else
            {
                if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
                {
                    _SliderUpdate.SetActive(false);
                    m_Text.SetActive(false);
                    m_IsFullLevel.SetActive(true);
                }
                _UpdateBtn.SetActive(false);
            }
            AssignValueToRefresh();//战盟刷新
 
        }
        void FairyAuMine()
        {
            _FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
            _SliderUpdate.SetActive(true);
            m_Text.SetActive(true);
            m_IsFullLevel.SetActive(false);
            if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
            {
                _UpdateBtn.SetActive(true);
                
            }
            else
            {
                if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyLV >= method.FairyHallMax)
                {
                    _SliderUpdate.SetActive(false);
                    m_Text.SetActive(false);
                    m_IsFullLevel.SetActive(true);
                }
                _UpdateBtn.SetActive(false);
            }
        }
 
    }
}