少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
 
    public class UnionPanel : OneLevelWin
    {
        Dictionary<int, FunctionButton> m_FunctionButtons = new Dictionary<int, FunctionButton>();
        //private FairyModel m_FairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); }  }
        
        protected override void BindController()
        {
            m_TitleIcon = this.GetComponent<Image>("Pivot/Container_BackGround/Img_Title");
            m_Group = this.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions");
            m_Left = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left");
            m_Right = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right");
            m_Close = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close");
 
            m_SubWindowContainer = this.GetComponent<RectTransform>("Pivot/Container_SubWindow");
 
            var name = this.GetType().Name;
            var infos = WindowConfig.GetWindowFunctionInfos(name);
            foreach (var info in infos)
            {
                m_FunctionButtons.Add(info.order,
                    m_Group.AddFunction("FunctionButton_Pattern_1", info.order, info.functionId, Language.Get(info.titleKey), info.redPointId));
            }
 
            m_TitleIcon.SetSprite(WindowConfig.GetTitleIconKey(name));
            m_TitleIcon.SetNativeSize();
        }
 
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(1, ShowBasicFunction);
            SetFunctionListener(2, ShowMemberList);
            SetFunctionListener(3, ShowUnionList);
            SetFunctionListener(4, ShowLeague);
            SetFunctionListener(5, ShowKingTemper);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFariyInfo;
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
            InitFairyFunc();
        }
 
        private void OnRefreshFairyMine()
        {
            if (!PlayerDatas.Instance.fairyData.HasFairy)
            {
                InitFairyFunc();
                m_Group.TriggerByOrder(3);
            }
        }
 
        private void OnRefreshFariyInfo()
        {
            if (!m_FunctionButtons[2].gameObject.activeInHierarchy)
            {
                InitFairyFunc();
                m_Group.TriggerByOrder(2);
            }
        }
 
        private void ShowBasicFunction()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FairyBasicFunctionWin>();
            functionOrder = 1;
        }
 
        private void ShowKingTemper()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<KingTempleWin>();
            functionOrder = 5;
        }
 
        private void ShowLeague()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FairyLeagueWin>();
            functionOrder = 4;
        }
 
        private void ShowUnionList()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FairyApplyWin>();
            functionOrder = 3;
        }
 
        private void ShowMemberList()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FairyMemberWin>();
            functionOrder = 2;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFariyInfo;
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
        }
 
        void InitFairyFunc()
        {
            if (!PlayerDatas.Instance.fairyData.HasFairy)
            {
                m_FunctionButtons[1].SetActive(false);
                m_FunctionButtons[2].SetActive(false);
                m_FunctionButtons[1].state = TitleBtnState.Locked;
                m_FunctionButtons[2].state = TitleBtnState.Locked;
            }
            else
            {
                m_FunctionButtons[1].SetActive(true);
                m_FunctionButtons[2].SetActive(true);
                m_FunctionButtons[1].state = TitleBtnState.Normal;
                m_FunctionButtons[2].state = TitleBtnState.Normal;
            }
        }
    }
}