少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 21, 2017
//--------------------------------------------------------
 
using vnxbqy.UI;
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class WinningStreakWin : Window
    {
        [SerializeField] Button m_CloseBtn;
        [SerializeField] Transform m_ContainerRewards;
        [SerializeField] ItemCell[] m_RewardItems;
        [SerializeField] Text m_DescTxt;
        [SerializeField] Text m_NoneAwardTxt;
 
        KingFairyModel m_Model;
        KingFairyModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<KingFairyModel>());
            }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_CloseBtn.onClick.AddListener(CloseClick);
        }
 
        
        protected override void OnPreOpen()
        {
            int maxLV = int.Parse(FuncConfigConfig.Get("FamilyMatchEnterBuff").Numerical1);
            var buffLv = Math.Min(maxLV, model.GetWinStreakBuffLv(model.kingFairyData.multipleWinCnt));
            SkillConfig _skillCfg = SkillConfig.Get(model.multipleWinBuffTypeId + buffLv - 1);
            if (_skillCfg != null)
            {
                m_DescTxt.text = Language.Get("FamilyMatch_WinWinBUFF", _skillCfg.BuffDescription);
            }
            bool _nextAward = model.NextMultipleWinAward();
            m_ContainerRewards.SetActive(_nextAward);
            m_NoneAwardTxt.SetActive(!_nextAward);
            if (_nextAward)
            {
                var winStreakIndex = (model.kingFairyData.multipleWinCnt + 1 - model.multipleWinStartGet) / model.multipleWinIntervalGet;
                var rewardIndex = winStreakIndex % model.multipleWinRewards.Count;
                var items = model.multipleWinRewards[rewardIndex];
                for (int i = 0; i < m_RewardItems.Length; i++)
                {
                    m_RewardItems[i].SetActive(i < items.Count);
                    if (i < items.Count)
                    {
                        var item = items[i];
                        var itemData = new ItemCellModel(item.id, false, (ulong)item.count);
                        m_RewardItems[i].Init(itemData);
                        m_RewardItems[i].button.SetListener(() =>
                        {
                            ItemTipUtility.Show(item.id);
                        });
                    }
                }
            }
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
    }
 
}