少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, May 08, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class ElderGodAreaExitWin : Window
    {
        [SerializeField] RectTransform m_Content;
        [SerializeField] Text m_ExitTimer;
        [SerializeField] Button m_Exit;
 
        bool excutedAutoExit = true;
        float timer = 0f;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Exit.AddListener(ExitDungeon);
        }
 
        protected override void OnPreOpen()
        {
            m_Content.SetActive(false);
        }
 
        protected override void OnAfterOpen()
        {
            StartCoroutine("Co_DelayShow");
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            var endTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.LeaveMap);
            if (endTime > TimeUtility.ServerNow)
            {
                timer -= Time.deltaTime;
                if (timer < 0f)
                {
                    timer += 0.5f;
                    var seconds = (endTime - TimeUtility.ServerNow).TotalSeconds;
                    m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
 
                    if (seconds <= 0 && !excutedAutoExit)
                    {
                        excutedAutoExit = true;
                        ExitDungeon();
                    }
                }
 
                if (!m_ExitTimer.gameObject.activeInHierarchy)
                {
                    m_ExitTimer.SetActive(true);
                }
            }
            else
            {
                if (m_ExitTimer.gameObject.activeInHierarchy)
                {
                    m_ExitTimer.SetActive(false);
                }
            }
        }
        #endregion
 
        IEnumerator Co_DelayShow()
        {
            yield return WaitingForSecondConst.WaitMS2000;
 
            m_Content.SetActive(true);
        }
 
        private void ExitDungeon()
        {
            dungeonModel.ExitCurrentDungeon();
        }
 
    }
 
}