少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, December 12, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
namespace vnxbqy.UI
{
    
    public class GatherSoulLevelUpWin : Window
    {
        [SerializeField] Text m_HoleTitle;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Reset;
        [SerializeField] Text m_ItemNameLV;
        [SerializeField] Image m_Icon;
        [SerializeField] Image m_IconBG;
        [SerializeField] Button m_OnFight;
        [SerializeField] Text m_FightState;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Image[] m_Arrows;
        [SerializeField] RichText m_SkillDesc;
        [SerializeField] Text m_LevelUpCost;
        [SerializeField] Text m_PieceCost;
        [SerializeField] Image m_PieceImg;
        [SerializeField] Button m_LevelUp;
        [SerializeField] Text m_LevelText; //激活或升级
        [SerializeField] Transform m_MaxLV;
        [SerializeField] UIEffect m_ContainerLevelUp;
 
 
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.AddListener(CloseClick);
            m_Reset.AddListener(ResetClick);
            m_OnFight.AddListener(() => {
                model.SendGatherTheSoulOP(model.selectSoulID, 1);
            });
            m_LevelUp.AddListener(LevelUP);
        }
 
        protected override void OnPreOpen()
        {
            model.UpdateSoulInfos += UpdateSoulInfo;
            model.OnGatherSoulHoleRefresh += UpdateHoleInfo;
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.UpdateSoulInfos -= UpdateSoulInfo;
            model.OnGatherSoulHoleRefresh -= UpdateHoleInfo;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            var config = GatherTheSoulConfig.Get(model.selectSoulID);
            m_HoleTitle.text = UIHelper.AppendColor(config.SoulColor, Language.Get("GatherSoulName_" + config.HoleNum), true);
            
            m_Icon.SetSprite(string.Format("FuncSoul_{0}", model.selectSoulID));
            m_IconBG.SetItemBackGround(config.SoulColor);
 
            UpdateSoulInfo(false);
            UpdateHoleInfo();
 
        }
 
        void UpdateSoulInfo(bool noChangeCnt)
        {
            var config = GatherTheSoulConfig.Get(model.selectSoulID);
            int lv = model.GetSoulLevel(model.selectSoulID);
            var lvConfig = GatherTheSoulLVConfig.GetSoulLVConfig(model.selectSoulID, lv);
            var nextLVConfig = GatherTheSoulLVConfig.GetSoulLVConfig(model.selectSoulID, lv + 1);
 
            m_ItemNameLV.text = UIHelper.AppendColor(config.SoulColor, Language.Get("FuncSoul_" + model.selectSoulID) + " " + Language.Get("PlayerDetail_Level", model.GetSoulLevel(model.selectSoulID)), true);
            
            int attrCount = lvConfig == null ? nextLVConfig.LVAttrType.Length : lvConfig.LVAttrType.Length;
            bool isMaxLV = nextLVConfig == null;
            for (int i = 0;i < m_Propertys.Length; i++)
            {
                if (i < attrCount)
                {
                    m_Propertys[i].SetActive(true);
                    if (isMaxLV)
                    {
                        m_Propertys[i].DisplayResul(lvConfig.LVAttrType[i], lvConfig.LVAttrValue[i], 0);
                        m_Arrows[i].SetActive(false);
                    }
                    else
                    {
                        m_Propertys[i].DisplayResul(nextLVConfig.LVAttrType[i], lvConfig == null ? 0 : lvConfig.LVAttrValue[i], nextLVConfig.LVAttrValue[i]);
                        m_Arrows[i].SetActive(true);
                    }
                }
                else
                {
                    m_Propertys[i].SetActive(false);
                }
            }
 
            //L1120    ({0}级解锁)
            //MountPanel_ImpactTxt_2    下一级效果
            //      下一级效果({0}级解锁)
            //TreasureSkillLv    技能等级:
            var skillLVInfo = model.GetNextSkillLV(model.selectSoulID); //下一个技能等级 下一个激活聚魂等级 
            
            if (lvConfig == null)
            {
                //未激活只显示下一个技能描述
                var nextSkillConfig = SkillConfig.Get(config.SoulSkillTypeID + skillLVInfo.x - 1);
                m_SkillDesc.text = StringUtility.Contact(Language.Get("MountPanel_ImpactTxt_2"), " ", Language.Get("L1120", skillLVInfo.y), "\n",
                    nextSkillConfig.Description);
            }
            else if (skillLVInfo.x == 0)
            {
                //满级
                var skillConfig = SkillConfig.Get(config.SoulSkillTypeID + config.SoulSkillLVList.Length - 1);
                m_SkillDesc.text = StringUtility.Contact(Language.Get("TreasureSkillLv"), " ", skillConfig.SkillLV,  "\n",
                                       skillConfig.Description);
            }
            else
            {
                //升级
                var nextSkillConfig = SkillConfig.Get(config.SoulSkillTypeID + skillLVInfo.x - 1);
                var skillConfig = SkillConfig.Get(config.SoulSkillTypeID + skillLVInfo.x - 2);
                m_SkillDesc.text = StringUtility.Contact(Language.Get("TreasureSkillLv"), " ", skillConfig.SkillLV, "\n",
                                       skillConfig.Description, "\n", Language.Get("MountPanel_ImpactTxt_2"), " ", Language.Get("L1120", skillLVInfo.y), "\n",
                    nextSkillConfig.Description);
            }
 
            m_MaxLV.SetActive(isMaxLV);
            m_LevelUp.SetActive(!isMaxLV);
 
            if (!isMaxLV)
            { 
                m_LevelUpCost.text = UIHelper.AppendColor((ulong)nextLVConfig.NeedSoulValue > UIHelper.GetMoneyCnt(44) ? TextColType.Red: TextColType.Green,
                    string.Format("{0}/{1}", UIHelper.GetMoneyCnt(44), nextLVConfig.NeedSoulValue));
                m_PieceCost.text = UIHelper.AppendColor(model.GetSoulItemCount(model.selectSoulID) < nextLVConfig.NeedPiece ? TextColType.Red : TextColType.Green,
                    string.Format("{0}/{1}", model.GetSoulItemCount(model.selectSoulID), nextLVConfig.NeedPiece));
                m_PieceImg.SetSprite(ItemConfig.Get(config.PieceItemID).IconKey);
 
                m_LevelText.text = lvConfig == null ? Language.Get("L1130") : Language.Get("ItemHandle_LevelUp");
            }
 
            UpdateHoleInfo();
        }
 
 
 
        void UpdateHoleInfo()
        {
            var config = GatherTheSoulConfig.Get(model.selectSoulID);
            bool isOnFight = model.GetHoleSoulID(config.HoleNum) == model.selectSoulID;
            m_OnFight.SetActive(model.GetSoulLevel(model.selectSoulID) != 0);
            if (isOnFight)
            {
                //出战中
                m_FightState.text = Language.Get("Petwin5");
                m_OnFight.interactable = false;
                m_OnFight.SetColorful(null, false);
            }
            else
            {
                m_FightState.text = Language.Get("DogzFunc105");
                m_OnFight.interactable = true;
                m_OnFight.SetColorful(null, true);
            }
        }
 
 
 
        void ResetClick()
        {
            int lv = model.GetSoulLevel(model.selectSoulID);
            var config = GatherTheSoulLVConfig.GetSoulLVConfig(model.selectSoulID, lv);
            if (config == null || config.NeedSoulValue <= 0)
            {
                SysNotifyMgr.Instance.ShowTip("FuncNoReset");
                return;
            }
 
            ConfirmCancel.ShowItemsConfirm(GetResetBackItems(model.selectSoulID), Language.Get("tdlb14"), Language.Get("FuncResetInfo"),  Language.Get("tdlb14"), () => {
 
                if (UIHelper.GetMoneyCnt(model.resetMoneyType) < (ulong)model.resetMoney)
                {
                    SysNotifyMgr.Instance.ShowTip("LackMoney", model.resetMoneyType);
                    return;
                }
 
                model.SendGatherTheSoulOP(model.selectSoulID, 3);
            }, model.resetMoney, model.resetMoneyType);
        }
 
        List<Item> GetResetBackItems(int soulID)
        {
            
            var config = GatherTheSoulConfig.Get(soulID);
            var lv = model.GetSoulLevel(soulID);
 
            Dictionary<int, int> itemCountDict = new Dictionary<int, int>();
 
            //只返包含消耗共用材料的部分
            for (int level = lv; level > 1; level--)
            {
                var lvConfig = GatherTheSoulLVConfig.GetSoulLVConfig(soulID, level);
                if (lvConfig == null)
                {
                    break;
                }
                if (lvConfig.NeedSoulValue == 0)
                    break;
 
                if (itemCountDict.ContainsKey(GatheringSoulModel.soulDustItemID))
                {
                    itemCountDict[GatheringSoulModel.soulDustItemID] += lvConfig.NeedSoulValue;
                }
                else
                {
                    itemCountDict.Add(GatheringSoulModel.soulDustItemID, lvConfig.NeedSoulValue);
                }
 
                if (lvConfig.NeedPiece > 0)
                {
                    if (itemCountDict.ContainsKey(config.PieceItemID))
                    {
                        itemCountDict[config.PieceItemID] += lvConfig.NeedPiece;
                    }
                    else
                    {
                        itemCountDict.Add(config.PieceItemID, lvConfig.NeedPiece);
                    }
                }
 
            }
 
            List<Item> items = new List<Item>();
            foreach (var item in itemCountDict)
            {
                items.Add(new Item(item.Key, item.Value));
            }
 
            return items;
        }
 
        void LevelUP()
        {
            LimitedTimeLuxuryGiftModel.Instance.IsItemIdShow(29, GatheringSoulModel.xbItemID, 100, 1, 0);
            int lv = model.GetSoulLevel(model.selectSoulID);
            var config = GatherTheSoulLVConfig.GetSoulLVConfig(model.selectSoulID, lv + 1);
            if (config.NeedSoulValue > 0 && UIHelper.GetMoneyCnt(44) < (ulong)config.NeedSoulValue)
            {
                SysNotifyMgr.Instance.ShowTip("NotEnoughMaterial");
                return;
            }
 
            if (config.NeedPiece > 0 && model.GetSoulItemCount(model.selectSoulID) < config.NeedPiece)
            {
                SysNotifyMgr.Instance.ShowTip("NotEnoughMaterial");
                return;
            }
 
            model.SendGatherTheSoulOP(model.selectSoulID, 0);
            m_ContainerLevelUp.Play();
        }
    }
 
}