//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Monday, December 10, 2018
|
//--------------------------------------------------------
|
|
using System;
|
using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
namespace vnxbqy.UI
|
{
|
|
public class GatherSoulWin : Window
|
{
|
[SerializeField] GatherSoulHoleBehaviour[] m_GatherSoulHoles;
|
[SerializeField] Text[] m_baseAttrText;
|
[SerializeField] ScrollerController m_AttrScrollerControl;
|
[SerializeField] Text m_SoulDust;
|
[SerializeField] ScrollerController m_ScrollerControl;
|
[SerializeField] Button m_GetSoul;
|
[SerializeField] Button m_BattlePass;
|
|
|
GatheringSoulModel model
|
{
|
get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
|
}
|
|
|
#region Built-in
|
protected override void BindController()
|
{
|
}
|
|
protected override void AddListeners()
|
{
|
m_BattlePass.AddListener(() => {
|
//WindowCenter.Instance.Open<GatheringSoulZhanLingWin>();
|
WindowJumpMgr.Instance.WindowJumpToEx("GatheringSoulZhanLingWin");
|
});
|
|
m_GetSoul.AddListener(() =>
|
{
|
WindowJumpMgr.Instance.WindowJumpToEx("GatherSoulBaseWin", 0, 0, 1);
|
});
|
}
|
|
protected override void OnPreOpen()
|
{
|
model.selectEmptyHole = 0;
|
model.SortGatherSoulPack();
|
model.UpdateSoulInfos += UpdateSoulInfo;
|
model.OnGatherSoulHoleRefresh += UpdateHoleInfo;
|
m_AttrScrollerControl.OnRefreshCell += OnRefreshCell;
|
PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
|
m_ScrollerControl.OnRefreshCell += OnRefreshPackCell;
|
model.OnSelectEmptyHoleChange += ClickEmptyHole;
|
|
}
|
|
protected override void OnAfterOpen()
|
{
|
Display();
|
}
|
|
protected override void OnPreClose()
|
{
|
model.UpdateSoulInfos -= UpdateSoulInfo;
|
model.OnGatherSoulHoleRefresh -= UpdateHoleInfo;
|
m_AttrScrollerControl.OnRefreshCell -= OnRefreshCell;
|
PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
|
m_ScrollerControl.OnRefreshCell -= OnRefreshPackCell;
|
model.OnSelectEmptyHoleChange -= ClickEmptyHole;
|
}
|
|
|
|
protected override void OnAfterClose()
|
{
|
}
|
|
|
#endregion
|
|
void Display()
|
{
|
DisplayHole();
|
DisplayAttr();
|
m_SoulDust.text = UIHelper.GetMoneyCnt(44).ToString();
|
DisplayPack();
|
}
|
|
void DisplayHole()
|
{
|
for (int i = 0; i < m_GatherSoulHoles.Length; i++)
|
{
|
m_GatherSoulHoles[i].Display();
|
}
|
|
}
|
|
void UpdateHoleInfo()
|
{
|
DisplayHole();
|
DisplayPack();
|
}
|
|
void UpdateSoulInfo(bool noChangeCnt)
|
{
|
DisplayHole();
|
DisplayAttr();
|
if (noChangeCnt)
|
{
|
m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
|
}
|
else
|
{
|
DisplayPack();
|
}
|
}
|
|
void DisplayAttr()
|
{
|
var attrDict = model.GetAllSoulAttr();
|
for (int i = 0; i < m_baseAttrText.Length; i++)
|
{
|
int id = model.baseAttrArray[i];
|
m_baseAttrText[i].text = PlayerPropertyConfig.GetFullDescription(id, attrDict.ContainsKey(id) ? attrDict[id] : 0);
|
}
|
|
CreateAttrScroller();
|
}
|
|
void CreateAttrScroller()
|
{
|
m_AttrScrollerControl.Refresh();
|
|
for (int i = 0; i < model.attrIDList.Count; i++)
|
{
|
if (i % 3 == 0)
|
m_AttrScrollerControl.AddCell(ScrollerDataType.Header, i);
|
}
|
|
m_AttrScrollerControl.Restart();
|
}
|
|
void CreatePackScroller()
|
{
|
m_ScrollerControl.Refresh();
|
var soulPack = model.GetGatherSoulPack();
|
for (int i = 0; i < soulPack.Count; i++)
|
{
|
if (i % 4 == 0)
|
m_ScrollerControl.AddCell(ScrollerDataType.Header, i);
|
}
|
|
m_ScrollerControl.Restart();
|
}
|
|
|
void DisplayPack()
|
{
|
var soulPack = model.GetGatherSoulPack();
|
if (soulPack.IsNullOrEmpty())
|
{
|
m_GetSoul.SetActive(true);
|
m_ScrollerControl.SetActive(false);
|
}
|
else
|
{
|
m_GetSoul.SetActive(false);
|
m_ScrollerControl.SetActive(true);
|
CreatePackScroller();
|
}
|
}
|
|
|
private void PlayerDataRefreshInfoEvent(PlayerDataType refreshType)
|
{
|
if (refreshType == PlayerDataType.default35)
|
{
|
m_SoulDust.text = UIHelper.GetMoneyCnt(44).ToString();
|
}
|
}
|
|
private void OnRefreshPackCell(ScrollerDataType type, CellView cell)
|
{
|
var packCell = cell as GatherSoulPackCell;
|
packCell.Display(cell.index);
|
}
|
|
|
void OnRefreshCell(ScrollerDataType type, CellView cell)
|
{
|
var _cell = cell as GatherSoulAttrCell;
|
_cell.Display(cell.index);
|
}
|
|
void ClickEmptyHole()
|
{
|
model.SortGatherSoulPack();
|
m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
|
Clock.AlarmAfter(0.1f, () =>
|
{
|
m_ScrollerControl.JumpIndex(0);
|
});
|
}
|
}
|
|
}
|
|
|
|
|