少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    public class HolidayLoginModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public event Action<int> onStateUpdate;
        public const int redPointID = 28001;
        public Redpoint redPoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redPointID);
 
        private uint LoginState;    //活动期间的登录状态
        private uint LoginAwardState; //领取状态
 
        //节日祝福 id从101开始和精彩活动区分
        public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF;
        public const int activityID = 101;
 
        public int selectIndex = 0; //被选中的天
 
        public event Action UpdateHolidayLogin; //节日登录
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
            OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
        }
 
        public void OnBeforePlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
 
        }
 
        public bool IsOpen {
            get {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.HolidayLogin);
            }
        }
 
        public bool priorityOpen {
            get {
                return redPoint.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance {
            get {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.HolidayLogin);
            }
        }
 
        private void OperationEndEvent(Operation type, int state)
        {
            if (type == Operation.HolidayLogin && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
                UpdateRedpoint();
            }
        }
 
        private void OperationAdvanceEvent(Operation type)
        {
            if (type == Operation.HolidayLogin)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        private void OperationStartEvent(Operation type, int state)
        {
            if (type == Operation.HolidayLogin && state == 0)
            {
 
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        //0 不可领取  1 可领取  2 已领取
        public int GetLoginAwardState(int day)
        {
            //校验登录
            if (((int)Math.Pow(2, day - 1) & LoginState) == 0)
            {
                return 0;
            }
 
            if (((int)Math.Pow(2, day - 1) & LoginAwardState) == 0)
            {
                return 1;
            }
 
            return 2;
        }
 
        void UpdateRedpoint()
        {
            OperationHolidayLogin holiday;
            OperationTimeHepler.Instance.TryGetOperation(Operation.HolidayLogin, out holiday);
            redPoint.state = RedPointState.None;
 
            if (holiday == null) return; //封包顺序如果有问题 此处为空
 
            for (int i = 0; i < holiday.loginAwards.Count; i++)
            {
                if (GetLoginAwardState(holiday.loginAwards[i].DayNum) == 1)
                {
                    redPoint.state = RedPointState.Simple;
                    return;
                }
            }
        }
 
        public void UpdateLoginInfo(HAA39_tagMCFeastLoginPlayerInfo netPack)
        {
            LoginState = netPack.LoginState;
            LoginAwardState = netPack.LoginAward;
            if (UpdateHolidayLogin != null)
                UpdateHolidayLogin();
 
            UpdateRedpoint();
        }
 
        public void SendGetAward(uint day)
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_HolidayLogin;
            getReward.DataEx = day;
            getReward.DataExStrLen = 0;
            getReward.DataExStr = string.Empty;
            GameNetSystem.Instance.SendInfo(getReward);
        }
 
    }
}