少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using UnityEngine;
using System.Collections.Generic;
using vnxbqy.UI;
 
public class GA_ILClientPlayer : GActorPlayerBase, IOtherSelectable
{   
    private PlayerInfo info;
    private static bool doAILogic = false;
 
    public void Init(uint serverInstID, uint clientInstID, PlayerInfo playerInfo, E_ActorGroup group)
    {
        ArenaManager.OnILInit?.Invoke(serverInstID,  clientInstID,  playerInfo,  group);
    }
 
    public static void Result(bool winOrLose)
    {
        ArenaManager.OnILPlayerResult?.Invoke(winOrLose);
    }
 
    protected override void OnInit(GameNetPackBasic package)
    {
        base.OnInit(package);
        ArenaManager.OnILPlayerInit?.Invoke(package);
        RequestName();    
        IdleImmediate();
    }
    public static void Reset()
    {
        ArenaManager.OnILPlayerReset?.Invoke();
    }
    public override void Destroy()
    {
        ArenaManager.OnILPlayerDestroy?.Invoke();
    }
 
    protected sealed override void OnUpdate()
    {
        if (ActorInfo.serverDie )
        {
            return;
        }
 
        base.OnUpdate();
 
        ArenaManager.OnILPlayerUpdateAI?.Invoke();
 
        if (ActorInfo.RealHp <= 0)
        {
            ActorInfo.serverDie = true;
            Result(true);
        }
 
        
    }
 
    protected sealed override void OnUnit()
    {
        base.OnUnit();
        ArenaManager.OnILPlayerUnit?.Invoke();
    }
 
    public sealed override void OnHorse(byte upOrDown) 
    {
        ArenaManager.OnILPlayerHorse?.Invoke(upOrDown);
    }
 
    public sealed override void RefreshLifeBar(ulong value)
    {
        ArenaManager.OnILPlayerRefreshLifeBar?.Invoke(value);
    }
 
    public sealed override void RequestName()
    {
        ReleaseName(); 
        ArenaManager.OnILPlayerRequestName?.Invoke();
    }
 
    protected sealed override void OnPutonClothes(uint clothesItemID, GameObject clothed)
    {  
        ArenaManager.OnILPlayerPutonClothes?.Invoke(clothesItemID, clothed);
    }
 
    protected sealed override void OnPutonSecondary(uint secondaryItemID, GameObject secondary)
    {
        ArenaManager.OnILPlayerPutonSecondary?.Invoke(secondaryItemID, secondary);
    }
 
    protected sealed override void OnPutonWeapon(uint weaponItemID, GameObject weapon)
    {
        ArenaManager.OnILPlayerPutonWeapon?.Invoke(weaponItemID, weapon);
    }
 
    protected sealed override void OnPutonWing(uint wingItemID, GameObject wing)
    {
        ArenaManager.OnILPlayerPutonWing?.Invoke(wingItemID, wing);
    }
 
    protected sealed override void OnSwitchHorse(uint horseID, GameObject horse)
    {
        ArenaManager.OnILPlayerSwitchHorse?.Invoke(horseID, horse);
    }
 
    public sealed override bool CanAtked() 
    {
        return !ActorInfo.serverDie; 
    }
 
    public bool CanBeSelected()
    {
        if (ActorInfo.serverDie)
        {
            return false;
        }
 
        return true;
    }
 
    public void OnClick()
    {
        if (ActorInfo.serverDie)
        {
            return;
        }
        ArenaManager.OnILPlayerClick?.Invoke();
    }
 
    public void OnSelect()
    {
        if (CanAtked())
        {
            SelectionManager.Request(SelectionManager.E_Type.Red, this);
        }
        else
        {
            SelectionManager.Request(SelectionManager.E_Type.Green, this);
        }
 
        if (GA_Player.s_OnSelected != null)
        {
            GA_Player.s_OnSelected(ServerInstID, true);
        }
 
        ArenaManager.OnILPlayerSelect?.Invoke();
    }
 
    public void OnUnSelect()
    {
        SelectionManager.Release(SelectionManager.E_Type.Green);
        SelectionManager.Release(SelectionManager.E_Type.Red);
 
        if (GA_Player.s_OnSelected != null)
        {
            GA_Player.s_OnSelected(ServerInstID, false);
        }
        ArenaManager.OnILPlayerUnSelect?.Invoke();
    }
 
    public sealed override void SyncSuitEffect(bool onOrOff = true)
    {
        ArenaManager.OnILPlayerSyncSuitEffect?.Invoke(onOrOff);
    }
        
}