少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class JadeDynastyBossBehaviour : FindPreciousBossBriefInfoBehaviour
    {
        [SerializeField] Transform m_ContainerChallengeable;
        [SerializeField] Transform m_ContainerUnChanllgeable;
        [SerializeField] Text m_ChallengeCondition;
        [SerializeField] Transform m_ContainerAttention;
        [SerializeField] Text m_Participant;
 
        JadeDynastyBossModel model
        {
            get { return ModelCenter.Instance.GetModel<JadeDynastyBossModel>(); }
        }
 
        public int bossNpcId { get; private set; }
 
        protected override int selectedBossId
        {
            get { return model.selectBossId; }
            set { model.selectBossId = value; }
        }
 
        protected override InteractorableState interactorableState
        {
            get
            {
                var selected = selectedBossId == bossId;
                var condition = 0;
                var dieOrLocked = !model.IsBossUnLocked(bossId, out condition) || !findPreciousModel.IsBossAlive(bossId);
 
                if (!dieOrLocked)
                {
                    return selected ? InteractorableState.NormalSelected : InteractorableState.NormalUnSelected;
                }
                else
                {
                    return selected ? InteractorableState.DieOrLockedSelected : InteractorableState.DieOrLockedUnSelected;
                }
            }
            set
            {
                base.interactorableState = value;
            }
        }
 
        protected override bool isRebornRightNow
        {
            get
            {
                var condition = 0;
                return model.IsBossUnLocked(bossId, out condition) && base.isRebornRightNow;
            }
        }
 
        protected override bool isUnLocked
        {
            get
            {
                var condition = 0;
                return model.IsBossUnLocked(bossId, out condition);
            }
        }
 
        public override void Display(object _data)
        {
            base.Display(_data);
            bossNpcId = (int)_data;
 
            DisplayBase();
            UpdateBossRebornCoolDown(isUnLocked);
            UpdateBossPortrait(interactorableState);
            UpdateBossNameLevelFont(interactorableState);
            DisplayParticipant();
            DisplayCondition();
            DisplaySubscrib();
 
            model.bossLineRefresh -= DisplayParticipant;
            model.bossLineRefresh += DisplayParticipant;
            model.selectBossRefresh -= SelectBossRefresh;
            model.selectBossRefresh += SelectBossRefresh;
            model.bossLineRefresh -= BossLineRefresh;
            model.bossLineRefresh += BossLineRefresh;
        }
 
        public override void Dispose()
        {
            base.Dispose();
 
            model.bossLineRefresh -= DisplayParticipant;
            model.selectBossRefresh -= SelectBossRefresh;
            model.bossLineRefresh -= BossLineRefresh;
        }
 
        protected override void OnSubscribe(int _bossId)
        {
            base.OnSubscribe(_bossId);
            if (bossId != _bossId)
            {
                return;
            }
 
            DisplaySubscrib();
        }
 
        protected override void OnBossInfoUpdate(int _bossId)
        {
            base.OnBossInfoUpdate(_bossId);
            var condition = 0;
            var unLocked = model.IsBossUnLocked(bossId, out condition);
            m_Participant.SetActive(unLocked && findPreciousModel.IsBossAlive(bossId));
        }
 
        private void BossLineRefresh()
        {
            DisplayParticipant();
        }
 
        public void DisplayBase()
        {
            var config = NPCConfig.Get(bossNpcId);
            var jadeDynastyBossConfig = JadeDynastyBossConfig.Get(bossNpcId);
            DrawBossBaseInfo(jadeDynastyBossConfig.PortraitID, config.charName, config.NPCLV, config.Realm);
        }
 
        private void DisplaySubscrib()
        {
            m_ContainerAttention.SetActive(findPreciousModel.IsBossSubscribed(bossId));
        }
 
        private void DisplayParticipant()
        {
            m_Participant.SetActive(isUnLocked && findPreciousModel.IsBossAlive(bossId));
 
            m_Participant.text = Language.Get("FindPrecious_8", model.GetParticipantCount(bossId));
        }
 
        private void DisplayCondition()
        {
            m_ContainerUnChanllgeable.SetActive(!isUnLocked);
            m_ContainerChallengeable.SetActive(isUnLocked);
            var conditionCode = 0;
            JadeDynastyBossCondition condition;
            m_ChallengeCondition.text = string.Empty;
            if (!model.IsBossUnLocked(bossId, out conditionCode)
                && model.TryGetCondition(bossId, out condition))
            {
                m_UnLockCondition.SetActive(conditionCode == 2);
                m_ContainerUnChanllgeable.SetActive(conditionCode == 1);
                switch (conditionCode)
                {
                    case 1:
                        m_ChallengeCondition.text = Language.Get("JadeDynastyBossCondition1", condition.level);
                        break;
                    case 2:
                        //m_ChallengeCondition.text = Language.Get("JadeDynastyBossCondition2",
                        //    UIHelper.GetRealmName(condition.realmLevel, true));
                        break;
                }
            }
        }
 
        private void SelectBossRefresh(int bossId)
        {
            UpdateBossNameLevelFont(interactorableState);
        }
    }
}