using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class PetSkillCell : MonoBehaviour
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{
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[SerializeField] Image skillIcon;
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[SerializeField] Text skillNameText;
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[SerializeField] Text skillUnlockText;
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[SerializeField] Text skillDesText;
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public void SetModel(int skillId,int unlockLv)
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{
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SkillConfig skillConfig = SkillConfig.Get(skillId);
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if (skillConfig == null) return;
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skillIcon.SetSprite(skillConfig.IconName);
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skillNameText.text = skillConfig.SkillName;
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skillUnlockText.text = Language.Get("L1120",unlockLv);
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skillDesText.text = skillConfig.Description;
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}
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}
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}
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