少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
namespace vnxbqy.UI
{
    //轮回殿活动
    public class OperationYunShi : OperationBase
    {
        public int treasureType;
 
        public override bool SatisfyOpenCondition()
        {
            return PlayerDatas.Instance.baseData.LV >= limitLv;
        }
 
        public override string ToDisplayTime()
        {
            var textBuilder = OperationTimeHepler.textBuilder;
            textBuilder.Length = 0;
 
            OperationDate adjustedStartDate = startDate;
            int adjustedStartHour = joinStartHour;
            int adjustedStartMinute = joinStartMinute;
            if (resetType == 0)
            {
                adjustedStartHour = 0;
                adjustedStartMinute = 0;
            }
            else if (resetType == 1)
            {
                adjustedStartHour = 4;
                adjustedStartMinute = 59;
            }
 
            textBuilder.Append(adjustedStartDate.ToDisplay(false));
            textBuilder.Append(string.Format(" {0}:{1}", adjustedStartHour.ToString("D2"), adjustedStartMinute.ToString("D2")));
 
 
            OperationDate adjustedEndDate = endDate;
            int adjustedEndHour = joinEndHour;
            int adjustedEndMinute = joinEndMinute;
 
 
            if (resetType == 0)
            {
                adjustedEndDate.day += 1;
            }
            else if (resetType == 1)
            {
                adjustedEndDate.day += 1;
                adjustedEndHour = 4;
                adjustedEndMinute = 59;
            }
 
            textBuilder.Append(" - ");
            textBuilder.Append(adjustedEndDate.ToDisplay(false));
            textBuilder.Append(string.Format(" {0}:{1}", adjustedEndHour.ToString("D2"), adjustedEndMinute.ToString("D2")));
 
            return textBuilder.ToString();
        }
 
        public override void Reset()
        {
            base.Reset();
            treasureType = 0;
        }
    }
}