少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class RechargeBtnBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_FuncIcon;
        [SerializeField] Image m_FuncName;
 
        public int state { get; private set; }
 
        VipModel model { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        //OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        AddUpRechargeModel addUpModel { get { return ModelCenter.Instance.GetModel<AddUpRechargeModel>(); } }
 
        public void Init()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange += UpdateRechargetBtnState;
            model.firstChargeRewardEvent += UpdateRechargetBtnState;
            UpdateRechargetBtnState();
        }
 
        private void UpdateRechargetBtnState()
        {
            if (PlayerDatas.Instance.baseData.coinTotal <= 0 || !model.IsFirstChargeRewardGetByDay())
            {
                state = 1;
            }
            //else if (!addUpModel.IsCompleteAll())
            //{
            //    state = 2;
            //}
            else
            {
                state = 3;
            }
 
            switch (state)
            {
                case 1:
                    m_FuncIcon.SetSprite("MoneyIcon_a");
                    m_FuncName.SetSprite("W_ShouChong_a");
                    break;
                //case 2:
                //    m_FuncIcon.SetSprite("ChongZhi_a");
                //    m_FuncName.SetSprite("W_CZFL_a");
                //    break;
                case 3:
                    m_FuncIcon.SetSprite("ChongZhi_a");
                    m_FuncName.SetSprite("W_ChongZhi_a");
                    break;
            }
            m_FuncName.SetNativeSize();
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType _type)
        {
            if (_type == PlayerDataType.ChangeCoinPointTotal)
            {
                UpdateRechargetBtnState();
            }
        }
 
        public void UnInit()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            //osGiftModel.OnOSGiftStateChange -= UpdateRechargetBtnState;
            model.firstChargeRewardEvent -= UpdateRechargetBtnState;
        }
    }
}