少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 10, 2017
//--------------------------------------------------------
//钻石不足的充值引导
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class RechargeTipWin : Window
    {
        public Button _CloseBtn;//关闭按钮
        public Button _Btn_Recharge;//充值按钮
        public Text _MoneyType;//货币类型
        public Image _MoneyTypeIcon;//货币类型
        public static event Action JumpVipPanel;
        public static int moneyType = 1;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            _CloseBtn.onClick.AddListener(CloseButton);
            _Btn_Recharge.onClick.AddListener(RechargeButton);
        }
 
        protected override void OnPreOpen()
        {
            _MoneyType.text = Language.Get("MoneyType_" + moneyType);
            _MoneyTypeIcon.SetSprite("MoneyBigIcon" + moneyType);
            moneyType = 1;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            moneyType = 1;
        }
 
        protected override void OnAfterClose()
        {
        }
 
 
        void CloseButton()
        {
            Close();
 
        }
 
        void RechargeButton()
        {
            if (VersionConfig.Get().isBanShu)
            {
                SysNotifyMgr.Instance.ShowTip("FuncNoOpen_VIP");
                return;
            }
 
            if (WindowCenter.Instance.IsOpen<VipRechargeWin>())
            {
                if (JumpVipPanel != null)
                {
                    Close();
                    JumpVipPanel();
                }
            }
            else
            {
                CloseImmediately();
                WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc1);
            }
 
        }
 
        #endregion
 
    }
 
}