少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
    public class AutoTreasureAwardsRow : MonoBehaviour
    {
        [SerializeField] List<AwardItem> awardItems = new List<AwardItem>();
 
        LuckyTreasureModel luckyTreasureModel { get { return ModelCenter.Instance.GetModel<LuckyTreasureModel>(); } }
 
        public void SetDisplay(int row)
        {
            int length = awardItems.Count;
            var autoLuckyItems = luckyTreasureModel.autoLuckyItems;
            for(int i = 0; i < length; i++)
            {
                var awardItem = awardItems[i];
                int index = awardItems.Count * row + i;
                if(index < autoLuckyItems.Count)
                {
                    awardItem.itemObj.SetActive(true);
                    var luckyItem = autoLuckyItems[index];
                    ItemCellModel itemCellModel = new ItemCellModel(luckyItem.itemId,false,(ulong)luckyItem.itemCount);
                    awardItem.itemBaisc.Init(itemCellModel);
                    awardItem.itemBaisc.button.RemoveAllListeners();
                    awardItem.itemBaisc.button.AddListener(() =>
                    {
                        ItemTipUtility.Show(luckyItem.itemId);
                    });
 
                }
                else
                {
                    awardItem.itemObj.SetActive(false);
                }
            }
           
        }
 
        [Serializable]
        public class AwardItem
        {
            public GameObject itemObj;
            public CommonItemBaisc itemBaisc;
        }
    }
}