using System;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace vnxbqy.UI
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{
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public class AutoTreasureAwardsRow : MonoBehaviour
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{
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[SerializeField] List<AwardItem> awardItems = new List<AwardItem>();
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LuckyTreasureModel luckyTreasureModel { get { return ModelCenter.Instance.GetModel<LuckyTreasureModel>(); } }
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public void SetDisplay(int row)
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{
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int length = awardItems.Count;
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var autoLuckyItems = luckyTreasureModel.autoLuckyItems;
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for(int i = 0; i < length; i++)
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{
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var awardItem = awardItems[i];
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int index = awardItems.Count * row + i;
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if(index < autoLuckyItems.Count)
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{
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awardItem.itemObj.SetActive(true);
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var luckyItem = autoLuckyItems[index];
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ItemCellModel itemCellModel = new ItemCellModel(luckyItem.itemId,false,(ulong)luckyItem.itemCount);
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awardItem.itemBaisc.Init(itemCellModel);
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awardItem.itemBaisc.button.RemoveAllListeners();
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awardItem.itemBaisc.button.AddListener(() =>
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{
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ItemTipUtility.Show(luckyItem.itemId);
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});
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}
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else
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{
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awardItem.itemObj.SetActive(false);
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}
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}
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}
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[Serializable]
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public class AwardItem
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{
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public GameObject itemObj;
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public CommonItemBaisc itemBaisc;
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}
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}
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}
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