using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class BossFirstBloodCell : CellView
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{
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[SerializeField] Image m_Select;
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[SerializeField] ImageEx m_NPCIcon;
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[SerializeField] Button m_FuncBtn;
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[SerializeField] Image m_KillImg;
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[SerializeField] RedpointBehaviour redPonint;
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[SerializeField] Image m_NPCMask; //图标置灰后,scroll下移动会显示,改用图片盖住
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BossFirstBloodModel model
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{
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get
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{
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return ModelCenter.Instance.GetModel<BossFirstBloodModel>();
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}
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}
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public Button funcBtn
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{
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get
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{
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return m_FuncBtn;
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}
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}
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public void Display(int index)
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{
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}
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public void ShowIcon(int _npcId, bool isSelect)
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{
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m_Select.SetActive(isSelect);
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m_NPCIcon.SetActive(true);
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var npcConfig = NPCConfig.Get(_npcId);
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m_NPCIcon.SetSprite(npcConfig.HeadPortrait);
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redPonint.redpointId = BossFirstBloodModel.Redpoint_BossKillRank * 100 + BOSSFirstKillConfig.Get(_npcId).Sort;
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var state = model.GetPersonalKillAwardState(_npcId);
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if (state == 0)
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{
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m_KillImg.SetActive(false);
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m_NPCMask.SetActive(false);
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}
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else
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{
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m_KillImg.SetActive(true);
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m_NPCMask.SetActive(true);
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}
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model.UpdateRedPoint(_npcId, state == 1 ? RedPointState.Simple : RedPointState.None);
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}
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}
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}
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