using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FestivalRedpackCell : CellView
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{
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[SerializeField] FestivalRedpackBehaviour[] m_FestivalRedpacks;
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FestivalRedpackModel model { get { return ModelCenter.Instance.GetModel<FestivalRedpackModel>(); } }
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public void DisplaySystemRedpacks(int line)
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{
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var list = model.systemDisplayRedpacks;
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for (int i = 0; i < m_FestivalRedpacks.Length; i++)
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{
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var index = line * m_FestivalRedpacks.Length + i;
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if (index < list.Count)
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{
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m_FestivalRedpacks[i].DisplaySystemRedpack(list[index]);
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m_FestivalRedpacks[i].SetActive(true);
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}
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else
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{
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m_FestivalRedpacks[i].SetActive(false);
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}
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}
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}
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}
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}
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