少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FlashSaleCoolDown : MonoBehaviour
    {
        [SerializeField] TimerBehaviour m_Time;
        [SerializeField] RectTransform m_ContainerAdvance;
        [SerializeField] Text m_AdvanceTime;
 
        private void OnEnable()
        {
            SecondEvent();
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
            OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
        }
 
        private void DayResetEvent(int resetType)
        {
            SecondEvent();
        }
 
        private void SecondEvent()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.FlashSale, out operationBase))
            {
                var operation = (operationBase as OperationFlashSale);
                bool inAdvance = false;
                var seconds = 0;
                if (operation.InAdvanceTime(TimeUtility.ServerNow))
                {
                    inAdvance = true;
                    seconds = operation.GetSecondsBeforeStart(TimeUtility.ServerNow);
                }
                else
                {
                    seconds = operation.GetResetSurplusTime();
                }
 
                m_ContainerAdvance.SetActive(inAdvance);
                if (inAdvance)
                {
                    if (m_Time.gameObject.activeSelf)
                    {
                        DisplayTime(0);
                    }
                    DisplayAdvance(seconds);
                }
                else
                {
                    if (seconds * TimeSpan.TicksPerSecond >= TimeSpan.TicksPerDay || seconds <= 0)
                    {
                        if (m_Time.gameObject.activeSelf)
                        {
                            DisplayTime(0);
                        }
                    }
                    else
                    {
                        m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
                        if (!m_Time.gameObject.activeSelf)
                        {
                            DisplayTime(seconds);
                        }
                    }
                }
            }
        }
 
        private void OnDisable()
        {
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
            m_Time.SetActive(false);
        }
 
        void DisplayTime(int seconds)
        {
            m_Time.timeShow.color = seconds > 3600 ? UIHelper.GetUIColor(TextColType.Green) : UIHelper.GetUIColor(TextColType.Red);
            m_Time.Begin(seconds);
        }
 
        void DisplayAdvance(int seconds)
        {
            m_AdvanceTime.text = Language.Get("OperationAdvanceOpen", TimeUtility.SecondsToHMS(seconds));
        }
    }
}