using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class ImpactRankAwardCell : CellView
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{
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[SerializeField] Text m_RankTip;
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public Text rankTip { get { return m_RankTip; } }
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[SerializeField] RareItem[] m_Items;
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public RareItem[] items { get { return m_Items; } }
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[SerializeField] Button m_BtnGet;
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public Button getBtn { get { return m_BtnGet; } }
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[SerializeField] Image m_NoCompleteImg;
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public Image unCompleteImg { get { return m_NoCompleteImg; } }
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[SerializeField] Image m_HasGetImg;
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public Image hasGetImg { get { return m_HasGetImg; } }
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[SerializeField] UIEffect m_GetEffect;
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public UIEffect effect { get { return m_GetEffect; } }
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[SerializeField] Image m_RankImg;
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public Image rankImg { get { return m_RankImg; } }
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[SerializeField] Text m_NameText;
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public Text nameText { get { return m_NameText; } }
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[SerializeField] Text m_CountText;
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public Text countText { get { return m_CountText; } }
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[SerializeField] Text m_NowText;
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public Text nowText { get { return m_NowText; } }
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[SerializeField] GameObject m_ObjTop3;
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public GameObject objTop3 { get { return m_ObjTop3; } }
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[SerializeField] GameObject m_RankIndexs;
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public GameObject objRankIndex { get { return m_RankIndexs; } }
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[SerializeField] GameObject m_ObjTarget;
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public GameObject objTarget { get { return m_ObjTarget; } }
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[SerializeField] Text m_RankIndexsText;
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public Text rankIndexsText { get { return m_RankIndexsText; } }
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[SerializeField] Button m_BtnBill;
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public Button btnBill { get { return m_BtnBill; } }
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}
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}
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