using vnxbqy.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace EnhancedUI.EnhancedScroller
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{
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public class ImpactRankPromoteCell : ScrollerUI
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{
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[SerializeField] WayCell[] m_WayCells;
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ImpactRankModel m_Model;
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ImpactRankModel model {
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get {
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<ImpactRankModel>());
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}
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}
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DailyQuestModel _questModel;
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DailyQuestModel QuestModel {
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get { return _questModel ?? (_questModel = ModelCenter.Instance.GetModel<DailyQuestModel>()); }
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}
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public override void Refresh(CellView cell)
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{
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var _line = cell.index;
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var _array = model.GetBillRankPromotePaths(model.presentSelectType);
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for (int i = 0; i < 2; i++)
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{
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int _index = _line * 2 + i;
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if (_index < _array.Count)
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{
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m_WayCells[i].SetActive(true);
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var _way = _array[_index];
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m_WayCells[i].Display(0, _way.x);
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}
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else
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{
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m_WayCells[i].SetActive(false);
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}
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}
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}
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}
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}
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