少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, November 08, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
 
namespace vnxbqy.UI {
 
    public class InSevenDayBehavior:MonoBehaviour,IInGamePush {
        [SerializeField] GameObject m_InSevenDayBehavior;
        [SerializeField] Button m_CloseButton;
        [SerializeField] Button m_GoButton;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemNameTxt;
        [SerializeField] Text m_NewItemTxt;
        InSevenDayModel inSevenDayModel { get { return ModelCenter.Instance.GetModel<InSevenDayModel>(); } }
        
        private void Start()
        {
            m_CloseButton.AddListener(CloseButton);
            m_GoButton.AddListener(GoButton);
        }
        private void OnEnable()
        {
           // GetintDay();
        }
        private void CloseButton()
        {
            m_InSevenDayBehavior.SetActive(false);
            inSevenDayModel.IsMainGo = false;
        }
        private void GoButton()
        {
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.WelfareFunc3);
            inSevenDayModel.IsMainGo = false;
        }
 
        public void GetintDay()
        {
            int inDay = 0;
            foreach (var key in inSevenDayModel.RewardForDic.Keys)
            {
                if (inSevenDayModel.RewardForDic[key] == 0)
                {
                    inDay = key;
                }
            }
            m_ItemNameTxt.text = Language.Get("InsevenDay_text", SetNumberOfRounds(inDay));
            if (!inSevenDayModel.InSevenDayDic.ContainsKey(inDay))
            {
                return;
            }
            ImpactRankModel.RankAwardItem RankAwardItem = inSevenDayModel.InSevenDayDic[inDay].RankAwardItem;
            int Job = PlayerDatas.Instance.baseData.Job;
            List<Item> list = RankAwardItem.GetAwardItem(Job);
            if (list.Count > 0)
            {
                Item item = list[0];
                ItemCellModel cellModel = new ItemCellModel(item.id, true, (ulong)item.count);
                m_ItemCell.Init(cellModel);
                m_ItemCell.button.RemoveAllListeners();
                m_ItemCell.button.AddListener(() =>
                {
                    ItemTipUtility.Show(item.id);
                });
            }
            var config = InSevenDaysConfig.Get(inDay);
            if (config != null)
            {
                m_NewItemTxt.text = config.RewardName;
            }
           
        }
 
        private string SetNumberOfRounds(int num)
        {
            string Str = string.Empty;
            switch (num)
            {
                case 0:
                    Str = Language.Get("Num_CHS_1");
                    return Str;
                case 1:
                    Str = Language.Get("Num_CHS_1");
                    return Str;
                case 2:
                    Str = Language.Get("Num_CHS_2");
                    return Str;
                case 3:
                    Str = Language.Get("Num_CHS_3");
                    return Str;
                case 4:
                    Str = Language.Get("Num_CHS_4");
                    return Str;
                case 5:
                    Str = Language.Get("Num_CHS_5");
                    return Str;
                case 6:
                    Str = Language.Get("Num_CHS_6");
                    return Str;
                case 7:
                    Str = Language.Get("Num_CHS_7");
                    return Str;
            }
            return Str;
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return m_InSevenDayBehavior.gameObject.activeSelf
                && transform.gameObject.activeSelf;
        }
    }
 
}