//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, December 07, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class LoginRewardWin : Window
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{
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//登录奖励
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#region Built-in
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[SerializeField] ScrollerController m_ScrollerController_1;
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[SerializeField] ScrollerController m_ScrollerController_2;
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[SerializeField] Text m_Time;
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LoginRewardModel m_LoginRewardModel;
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LoginRewardModel loginRewardModel { get { return m_LoginRewardModel ?? (m_LoginRewardModel = ModelCenter.Instance.GetModel<LoginRewardModel>()); } }
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OpenServiceAchievementModel OpenServicemodel { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } }
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DailyQuestModel dailymodel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
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List<int> SortList = new List<int>();
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protected override void BindController()
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{
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m_ScrollerController_1.OnRefreshCell += OnRefreshGridCell_1;
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m_ScrollerController_2.OnRefreshCell += OnRefreshGridCell_2;
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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ChooseDay();
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DisplayTime();
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OnCreateGridLineCell_1(m_ScrollerController_1);
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OnCreateGridLineCell_2(m_ScrollerController_2);
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if (loginRewardModel.SelectedNow >= 3)
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{
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m_ScrollerController_1.JumpIndex(loginRewardModel.SelectedNow);
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}
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}
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protected override void OnAfterOpen()
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{
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OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
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OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
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loginRewardModel.LoginAwardInfoUpdate += LoginAwardInfoUpdate;
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
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OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
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loginRewardModel.LoginAwardInfoUpdate -= LoginAwardInfoUpdate;
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}
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private void OperationStartEvent(Operation arg1, int arg2)
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{
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if (arg1 == Operation.LoginReward)
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{
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loginRewardModel.GetDay();
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();//刷新可见
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m_ScrollerController_2.m_Scorller.RefreshActiveCellViews();//刷新可见
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}
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}
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private void DayResetEvent(int obj)
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{
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if (obj == (int)Operation.LoginReward)
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{
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loginRewardModel.GetDay();
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();//刷新可见
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m_ScrollerController_2.m_Scorller.RefreshActiveCellViews();//刷新可见
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}
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}
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private void LoginAwardInfoUpdate()
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{
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loginRewardModel.GetDay();
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();
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m_ScrollerController_2.m_Scorller.RefreshActiveCellViews();
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}
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#endregion
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void OnCreateGridLineCell_1(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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foreach (var key in loginRewardModel.LoginAwardDayDic.Keys)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, key);
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell_1(ScrollerDataType type, CellView cell)
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{
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int Index = cell.index;
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LogInDayNumber logInDayNumber = cell.GetComponent<LogInDayNumber>();
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logInDayNumber.SetInDayNumber(Index, loginRewardModel.SelectedNow);
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logInDayNumber.DayNumberBtn.SetListener(() =>
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{
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if (loginRewardModel.SelectedNow != Index)
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{
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loginRewardModel.SelectedNow = Index;
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();//刷新可见
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OnCreateGridLineCell_2(m_ScrollerController_2);
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}
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});
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}
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void OnCreateGridLineCell_2(ScrollerController gridCtrl)
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{
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ToAddSorting();
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gridCtrl.Refresh();
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for (int i = 0; i < SortList.Count; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, SortList[i]);
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell_2(ScrollerDataType type, CellView cell)
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{
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int Index = cell.index;
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EntryInformationCell entryInformationCell = cell.GetComponent<EntryInformationCell>();
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entryInformationCell.GetDisplayInformation(Index);
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}
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public void ChooseDay()//选择天
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{
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foreach (var key in loginRewardModel.RedPointDic.Keys)//红点选择可领取的天
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{
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if (loginRewardModel.RedPointDic[key].state == RedPointState.GetReward)
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{
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loginRewardModel.SelectedNow = key;
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return;
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}
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}
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loginRewardModel.SelectedNow = loginRewardModel.DayNow;
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}
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private void ToAddSorting()
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{
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SortList.Clear();
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int Weekday = OpenServicemodel.GetWeekDay(loginRewardModel.SelectedNow);
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var quests = dailymodel.GetQuestByWeekTime(Weekday);
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List<int> dailyIdlist = new List<int>();
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foreach (var key in quests.Keys)
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{
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var _list = quests[key];
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for (int i = 0; i < _list.Count; i++)
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{
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dailyIdlist.Add(_list[i]);
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}
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}
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foreach (var key in loginRewardModel.LoginAwardDayDic.Keys)
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{
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if (key == loginRewardModel.SelectedNow)
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{
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var loginReward = loginRewardModel.LoginAwardDayDic[key];
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for (int i = 0; i < loginReward.TemplateList.Length; i++)
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{
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var TemplateId = loginReward.TemplateList[i];
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var config = LoginRewardConfig.Get(TemplateId);
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if (config == null)
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{
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continue;
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}
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if (config.DailyQusetId != 0)
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{
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if (dailyIdlist.Contains(config.DailyQusetId))
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{
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SortList.Add(TemplateId);
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}
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}
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else
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{
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SortList.Add(TemplateId);
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}
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}
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}
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}
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SortList.Sort(Compare);
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}
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int Compare(int x, int y)//数组排列
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{
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bool havex1 = IsReceive(x);
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bool havey1 = IsReceive(y);
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if (havex1.CompareTo(havey1) != 0)
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{
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return -havex1.CompareTo(havey1);
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}
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bool havex2 = Undone(x);
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bool havey2 = Undone(y);
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if (havex2.CompareTo(havey2) != 0)
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{
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return -havex2.CompareTo(havey2);
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}
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bool havex3 = Completed(x);
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bool havey3 = Completed(y);
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if (havex3.CompareTo(havey3) != 0)
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{
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return -havex3.CompareTo(havey3);
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}
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int havex4 = SizeId(x);
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int havey4 = SizeId(y);
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if (havex4.CompareTo(havey4) != 0)
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{
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return havex4.CompareTo(havey4);
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}
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return 1;
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}
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private bool IsReceive(int ID)//可领取
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{
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bool Bool = false;
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if (loginRewardModel.LoginAwardDic.ContainsKey(ID))
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{
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var loginAward = loginRewardModel.LoginAwardDic[ID];
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int number = loginAward.TotalTimes / loginAward.SingleTimes;
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int rewardNum = loginRewardModel.GetRewardNumber(loginRewardModel.SelectedNow, ID);//已领奖次数
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int carryOutNum = loginRewardModel.GetCarryOutNum(loginRewardModel.SelectedNow, ID);//已完成次数
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int TaypeNumber = 0;
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if (carryOutNum - rewardNum > 0)
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{
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TaypeNumber = (carryOutNum - rewardNum) / loginAward.SingleTimes;
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}
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if (TaypeNumber > 0)
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{
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Bool = true;
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}
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}
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return Bool;
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}
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private bool Undone(int ID)//未完成
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{
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bool Bool = false;
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if (loginRewardModel.LoginAwardDic.ContainsKey(ID))
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{
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var loginAward = loginRewardModel.LoginAwardDic[ID];
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int number = loginAward.TotalTimes / loginAward.SingleTimes;
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int rewardNum = loginRewardModel.GetRewardNumber(loginRewardModel.SelectedNow, ID);//已领奖次数
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int carryOutNum = loginRewardModel.GetCarryOutNum(loginRewardModel.SelectedNow, ID);//已完成次数
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if (loginAward.TotalTimes > rewardNum)
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{
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Bool = true;
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}
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}
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return Bool;
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}
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private bool Completed(int ID)//已领取
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{
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bool Bool = false;
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if (loginRewardModel.LoginAwardDic.ContainsKey(ID))
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{
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var loginAward = loginRewardModel.LoginAwardDic[ID];
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int rewardNum = loginRewardModel.GetRewardNumber(loginRewardModel.SelectedNow, ID);//已领奖次数
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int carryOutNum = loginRewardModel.GetCarryOutNum(loginRewardModel.SelectedNow, ID);//已完成次数
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if (rewardNum >= loginAward.TotalTimes)
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{
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Bool = true;
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}
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}
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return Bool;
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}
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private int SizeId(int ID)
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{
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int index = 1;
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var config = LoginRewardConfig.Get(ID);
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if (config != null)
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{
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index = config.order;
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}
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return index;
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}
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private void DisplayTime()
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{
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OperationBase operationBase;
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if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.LoginReward, out operationBase))
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{
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var textBuilder = OperationTimeHepler.textBuilder;
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textBuilder.Length = 0;
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textBuilder.Append(operationBase.startDate.ToDisplay());
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if (operationBase.startDate != operationBase.endDate)
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{
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textBuilder.Append("—");
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textBuilder.Append(operationBase.endDate.ToDisplay());
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}
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m_Time.text = textBuilder.ToString();
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}
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}
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}
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}
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