少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
namespace EnhancedUI.EnhancedScroller
{
    public class OSAchieveCell : ScrollerUI
    {
        [SerializeField] AvatarCell avatarCell;
        [SerializeField] Text m_AchieveName;
        [SerializeField] Button m_AchiveGoto;
        [SerializeField] Image m_AchiveComplete;
        [SerializeField] Text m_AchieveDesc;
        [SerializeField] Text m_AchieveProgress;
        [SerializeField] Button m_RedPack;
 
        OSRedEnvelopeModel m_Model;
        OSRedEnvelopeModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<OSRedEnvelopeModel>());
            }
        }
 
        AchievementModel m_AchievementModel;
        AchievementModel achieveModel
        {
            get
            {
                return m_AchievementModel ?? (m_AchievementModel = ModelCenter.Instance.GetModel<AchievementModel>());
            }
        }
 
        public override void Refresh(CellView cell)
        {
            var _key = model.m_OSRedAchieves[cell.index];
            OSRedEnvelopeModel.OSRedAchieve _achieve = model.m_OSRedAchieveDict[_key];
            if (_achieve != null)
            {
                var _cfg = OSRedAchieveConfig.Get(_achieve.id);
                avatarCell.bgImage.SetActive(false);
                avatarCell.avatarFrameImage.SetActive(false);
                avatarCell.avatarImage.SetSprite(_cfg.Icon);
                m_AchieveName.text = _cfg.typeName;
                m_AchiveGoto.onClick.RemoveAllListeners();
                m_RedPack.onClick.RemoveAllListeners();
                var _currentAchieve = _achieve.CurrentAchieve;
                bool _isReach = false;
                var _achieveCfg = SuccessConfig.Get(_currentAchieve);
                Achievement achievement;
                if (achieveModel.TryGetAchievement(_currentAchieve, out achievement))
                {
                    _isReach = Achievement.IsReach(_currentAchieve, achievement.progress) || achievement.completed;
                    m_AchieveDesc.text = _achieveCfg.Describe;
                    var _progress = achievement.completed ? _achieveCfg.NeedCnt : achievement.progress;
                    m_AchieveProgress.text = StringUtility.Contact(Mathf.Min(_progress, _achieveCfg.NeedCnt),
                        "/", _achieveCfg.NeedCnt);
                    m_AchiveComplete.SetActive(achievement.completed);
                    m_AchiveGoto.SetActive(!_isReach);
                    m_RedPack.SetActive(_isReach && !achievement.completed);
                    if (_isReach && !achievement.completed)
                    {
                        m_RedPack.onClick.AddListener(() =>
                        {
                            model.RequestSendAchieveEnvelope(_currentAchieve);
                        });
                    }
                }
                if (!_isReach)
                {
                    m_AchiveGoto.onClick.AddListener((UnityEngine.Events.UnityAction)(() =>
                    {
                        if (TimeUtility.OpenDay >= model.openDays)
                        {
                            SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
                            return;
                        }
                        achieveModel.GotoCompleteAchievement(_currentAchieve);
                        WindowCenter.Instance.Close<OpenServerActivityWin>();
                    }));
                }
            }
        }
    }
}