using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class OSRedEnvelopeCell : CellView
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{
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[SerializeField] RedPackBehaviour[] m_RedEnvelopes;
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OSRedEnvelopeModel model
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{
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get { return ModelCenter.Instance.GetModel<OSRedEnvelopeModel>(); }
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}
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FestivalRedpackModel festivalRedpackModel
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{
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get { return ModelCenter.Instance.GetModel<FestivalRedpackModel>(); }
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}
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public void Display(int _line)
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{
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for (int i = 0; i < m_RedEnvelopes.Length; i++)
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{
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var _index = _line * 5 + i;
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m_RedEnvelopes[i].SetActive(_index < model.m_OSRedEnvelopes.Count);
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if (_index < model.m_OSRedEnvelopes.Count)
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{
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m_RedEnvelopes[i].Init(model.m_OSRedEnvelopes[_index]);
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}
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}
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}
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public void DisplayFestivalRedpacks(int _line)
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{
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for (int i = 0; i < m_RedEnvelopes.Length; i++)
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{
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var _index = _line * 5 + i;
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m_RedEnvelopes[i].SetActive(_index < festivalRedpackModel.taskDisplayRedpacks.Count);
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if (_index < festivalRedpackModel.taskDisplayRedpacks.Count)
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{
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m_RedEnvelopes[i].Init(festivalRedpackModel.taskDisplayRedpacks[_index]);
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}
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}
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}
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}
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}
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