using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class OpenServerActivityCell : CellView
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{
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[SerializeField] Image m_Icon;
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public Image icon
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{
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get { return m_Icon; }
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}
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[SerializeField] RedpointBehaviour m_Redpoint;
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public RedpointBehaviour redpoint
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{
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get
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{
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return m_Redpoint;
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}
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}
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[SerializeField] Button m_FuncBtn;
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public Button funcBtn
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{
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get
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{
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return m_FuncBtn;
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}
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}
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[SerializeField] Transform m_ContainerTimer;
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public Transform containerTimer
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{
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get { return m_ContainerTimer; }
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}
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[SerializeField] Text m_Timer;
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public Text timer { get { return m_Timer; } }
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[SerializeField] Transform m_UpArrow;
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public Transform upArrow { get { return m_UpArrow; } }
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[SerializeField] Transform m_DownArrow;
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public Transform downArrow { get { return m_DownArrow; } }
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[SerializeField] Transform m_Select;
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public int activityType { get; set; }
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public void SetSelect(bool select)
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{
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m_Select.SetActive(select);
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}
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}
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}
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