少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    
    public class WishingPoolModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public event Action<int> UpdateWishingDataEvent;
        public event Action<int> UpdatePoolDataEvent;
        public event Action UpdateWishAwardEvent;
        public event Action<int> onStateUpdate;
        public const int WishRedKey = 20915;
        public bool isOpenPrompting { get; set; }
        public override void Init()
        {
            ParseConfig();
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
            OpenServerActivityCenter.Instance.Register(15, this);
            SetWishRedpoint();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            isOpenPrompting = true;
            ResetDragData();
            ResetPoolData();
        }
 
        public void OnPlayerLoginOk()
        {
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
            UpdateRedpoint();
            UpdateFreeWishRedpoint();
        }
 
        public override void UnInit()
        {
 
        }
 
        public bool IsOpen {
            get {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.WishingWellInfo);
            }
        }
 
        public bool priorityOpen {
            get {
                return wishPoolRedpoint.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance {
            get {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(Operation.WishingWellInfo);
            }
        }
 
        private void OperationEndEvent(Operation type, int state)
        {
            if (type == Operation.WishingWellInfo && state == 0)
            {
                UpdateRedpoint();
                UpdateFreeWishRedpoint();
                if (onStateUpdate != null)
                {
                    onStateUpdate(15);
                }
            }
        }
 
        private void OperationAdvanceEvent(Operation type)
        {
            if (type == Operation.WishingWellInfo)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(15);
                }
            }
        }
 
        private void OperationStartEvent(Operation type, int state)
        {
            if (type == Operation.WishingWellInfo && state == 0)
            {
 
                UpdateRedpoint();
                UpdateFreeWishRedpoint();
                if (onStateUpdate != null)
                {
                    onStateUpdate(15);
                }
            }
        }
 
        public OperationWishingWellInfo GetOperationWishing()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.WishingWellInfo, out operationBase))
            {
                return operationBase as OperationWishingWellInfo;
            }
 
            return null;
        }
 
        public bool TryGetFreeWishCoolTime(out int second)
        {
            second = 0;
            int endSeconds = freeStartTime + freeRefreshCoolTime;
            DateTime endTime = TimeUtility.GetTime((uint)endSeconds);
            second = Mathf.CeilToInt((float)(endTime - TimeUtility.ServerNow).TotalSeconds);
            if (second > 0)
            {
                return true;
            }
            return false;
        }
 
        public bool IsBestItem()
        {
            foreach (var key in poolDataDict.Keys)
            {
                if (poolDataDict[key].rare == 1)
                {
                    return true;
                }
            }
            return false;
        }
 
        public bool TryGetItemRareIcon(int rare, out string iconKey)
        {
            iconKey = string.Empty;
            return wishItemRareDict.TryGetValue(rare, out iconKey);
        }
 
        public int handStartIndex { get; private set; }
        public int handEndIndex { get; private set; }
        public event Action UpdateHandMoveEvent;
        public bool isClick { get; set; }
        public void SetHandMovePos(int wishIndex)
        {
            if (!isClick) return;
 
            foreach (var key in poolDataDict.Keys)
            {
                if (poolDataDict[key].itemId != 0)
                {
                    handStartIndex = key;
                    break;
                }
            }
            handEndIndex = wishIndex;
            if (UpdateHandMoveEvent != null)
            {
                isClick = false;
                UpdateHandMoveEvent();
            }
        }
 
        private void UpdateSecond()
        {
            if (!IsOpen || freeWishRedpoint.state != RedPointState.None) return;
 
            int second = 0;
            bool isCool = TryGetFreeWishCoolTime(out second);
            if (!isCool)
            {
                UpdateFreeWishRedpoint();
            }
        }
 
        #region 本地数据
        public bool isDraging { get; set; }
        public int dragIndex { get; set; }
        public void ResetDragData()
        {
            isDraging = false;
            dragIndex = -1;
        }
        public int freeRefreshCoolTime { get; private set; }
        public string wishingPriceFormula { get; private set; }
        public Dictionary<int, string> wishItemRareDict { get; private set; }
 
        public void ParseConfig()
        {
            FuncConfigConfig funcConfig = FuncConfigConfig.Get("WishingWellCfg");
            freeRefreshCoolTime = int.Parse(funcConfig.Numerical1);
            wishingPriceFormula = funcConfig.Numerical2;
            FuncConfigConfig WishingIcon = FuncConfigConfig.Get("WishingIcon");
            wishItemRareDict = ConfigParse.GetDic<int, string>(WishingIcon.Numerical1);
        }
        #endregion
 
        #region 协议
        Dictionary<int, WishingWellItem> poolDataDict = new Dictionary<int, WishingWellItem>();
        public int freeStartTime { get; private set; }// 免费开始倒计时时间
        public int alreadyWishNum { get; private set; } // 许愿付费刷新次数
        public int wishingPrice { get; private set; }
        public void SetWishingWellPlayerInfo(HAA1A_tagMCActWishingWellPlayerInfo wishInfo)
        {
            freeStartTime = (int)wishInfo.FreeStartTime;
            alreadyWishNum = (int)wishInfo.WishCnt;
            wishingPrice = GetWishingPrice((int)wishInfo.WishCnt);
            for (int i = 0; i < wishInfo.WellItemCnt; i++)
            {
                var itemInfo = wishInfo.WellItemInfo[i];
                WishingWellItem wellItem = new WishingWellItem((int)itemInfo.ItemID, itemInfo.ItemCnt, itemInfo.IsSpecial);
                SetWishingPoolData(i, wellItem);
            }
 
            for (int i = 0; i < wishInfo.CurAwardCnt; i++)
            {
                var itemInfo = wishInfo.CurAwardItemInfo[i];
                WishingWellItem wellItem = new WishingWellItem((int)itemInfo.ItemID, itemInfo.ItemCnt, itemInfo.IsSpecial);
                SetWishingData(i, wellItem);
            }
 
            wishingAwardDict.Clear();
            for (int i = 0; i < wishInfo.LastAwardCnt; i++)
            {
                var itemInfo = wishInfo.LastAwardItemInfo[i];
                if (itemInfo.ItemID != 0)
                {
                    WishingWellItem wellItem = new WishingWellItem((int)itemInfo.ItemID, itemInfo.ItemCnt, itemInfo.IsSpecial);
                    SetWishingAwardData(i, wellItem);
                }
            }
            UpdateRedpoint();
            UpdateFreeWishRedpoint();
            if (UpdateWishAwardEvent != null)
            {
                UpdateWishAwardEvent();
            }
        }
 
        public int GetWishingPrice(int wishNum)
        {
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("refreshCnt", wishNum);
            return Equation.Instance.Eval<int>(wishingPriceFormula);
        }
 
        public void SetWishingResultInfo(HAA1B_tagMCActWishingDragResult result)
        {
            for (int i = 0; i < result.Cnt; i++)
            {
                var resultInfo = result.InfoList[i];
                WishingWellItem wellItem = new WishingWellItem((int)resultInfo.ItemID, resultInfo.ItemCnt, resultInfo.IsSpecial);
                switch (resultInfo.WellType)
                {
                    case 0:
                        SetWishingPoolData(resultInfo.Index, wellItem);
                        break;
                    case 1:
                        SetWishingData(resultInfo.Index, wellItem);
                        break;
                }
            }
            UpdateRedpoint();
            UpdateFreeWishRedpoint();
        }
 
        public void SetWishingPoolData(int index, WishingWellItem wellItem)
        {
            if (!poolDataDict.ContainsKey(index))
            {
                poolDataDict.Add(index, wellItem);
            }
            else
            {
                poolDataDict[index] = wellItem;
            }
            if (UpdatePoolDataEvent != null)
            {
                UpdatePoolDataEvent(index);
            }
        }
 
        public void RemovetWishingPoolData(int index)
        {
            if (poolDataDict.ContainsKey(index))
            {
                poolDataDict.Remove(index);
            }
            if (UpdatePoolDataEvent != null)
            {
                UpdatePoolDataEvent(index);
            }
        }
 
        Dictionary<int, WishingWellItem> wishingDataDict = new Dictionary<int, WishingWellItem>();
        public void SetWishingData(int index, WishingWellItem wellItem)
        {
            if (!wishingDataDict.ContainsKey(index))
            {
                wishingDataDict.Add(index, wellItem);
            }
            else
            {
                wishingDataDict[index] = wellItem;
            }
 
            if (UpdateWishingDataEvent != null)
            {
                UpdateWishingDataEvent(index);
            }
        }
 
        public Dictionary<int, WishingWellItem> wishingAwardDict = new Dictionary<int, WishingWellItem>();
        public void SetWishingAwardData(int index, WishingWellItem wellItem)
        {
            if (!wishingAwardDict.ContainsKey(index))
            {
                wishingAwardDict.Add(index, wellItem);
            }
            else
            {
                wishingAwardDict[index] = wellItem;
            }
        }
 
        public bool IsBetterItem()
        {
            return false;
        }
 
        public bool TryGetPoolDataByIndex(int index, out WishingWellItem wellItem)
        {
            if (poolDataDict.TryGetValue(index, out wellItem))
            {
                if (wellItem.itemId != 0)
                {
                    return true;
                }
            }
            return false;
        }
 
        public bool TryGetWishDataByIndex(int index, out WishingWellItem wellItem)
        {
            if (wishingDataDict.TryGetValue(index, out wellItem))
            {
                if (wellItem.itemId != 0)
                {
                    return true;
                }
            }
            return false;
        }
 
        public void SendRefreshPoolInfo(int refreshType)
        {
            CAA07_tagCMActWishingRefresh wishingRefresh = new CAA07_tagCMActWishingRefresh();
            wishingRefresh.IsFree = (byte)refreshType;
            GameNetSystem.Instance.SendInfo(wishingRefresh);
        }
 
        public void SendGetAwardQuest()
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_WishingWell;
            getReward.DataEx = 0;
            getReward.DataExStrLen = 0;
            getReward.DataExStr = string.Empty;
            GameNetSystem.Instance.SendInfo(getReward);
        }
 
        public void SendRefreshWishInfo(int poolIndex, int wishIndex)
        {
            CAA06_tagCMActWishing actWishing = new CAA06_tagCMActWishing();
            actWishing.SrcWellType = 0;
            actWishing.SrcIndex = (byte)poolIndex;
            actWishing.DesWellType = 1;
            actWishing.DesIndex = (byte)wishIndex;
            GameNetSystem.Instance.SendInfo(actWishing);
 
        }
        #endregion
 
        #region 红点
        public Redpoint wishPoolRedpoint = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, WishRedKey);
        public const int FREEWISH_REDKEY = 2091501;
        public Redpoint freeWishRedpoint = new Redpoint(WishRedKey, FREEWISH_REDKEY);
        public List<Redpoint> wishPointlist = new List<Redpoint>();
        public void SetWishRedpoint()
        {
            wishPointlist.Clear();
            for (int i = 0; i < 5; i++)
            {
                int redKey = WishRedKey * 100 + (i + 2);
                Redpoint redpoint = new Redpoint(WishRedKey, redKey);
                wishPointlist.Add(redpoint);
            }
        }
 
        private void UpdateFreeWishRedpoint()
        {
            freeWishRedpoint.state = RedPointState.None;
            if (!IsOpen) return;
            for (int i = 0; i < wishPointlist.Count; i++)
            {
                var wishPoint = wishPointlist[i];
                if (wishPoint.state != RedPointState.None)
                {
                    return;
                }
            }
 
            int second = 0;
            bool isCool = TryGetFreeWishCoolTime(out second);
            if (!isCool)
            {
                freeWishRedpoint.state = RedPointState.Simple;
            }
        }
 
        private void UpdateRedpoint()
        {
            for (int i = 0; i < wishPointlist.Count; i++)
            {
                var wishPoint = wishPointlist[i];
                wishPoint.state = RedPointState.None;
            }
 
            if (!IsOpen) return;
 
            for (int i = 0; i < wishPointlist.Count; i++)
            {
                var wishPoint = wishPointlist[i];
                WishingWellItem wellItem = null;
                bool isWishData = TryGetWishDataByIndex(i, out wellItem);
                if (!isWishData)
                {
                    wishPoint.state = RedPointState.Simple;
                    return;
                }
            }
        }
        #endregion
 
        public void ResetPoolData()
        {
            freeStartTime = 0;
            poolDataDict.Clear();
            wishingDataDict.Clear();
            wishingAwardDict.Clear();
        }
 
        public class WishingWellItem
        {
            public int itemId;
            public int itemCount;
            public int rare;
 
            public WishingWellItem(int id, int count, int rare)
            {
                this.itemId = id;
                this.itemCount = count;
                this.rare = rare;
            }
        }
    }
}