少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, October 14, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class NormalCollectWin : Window
    {
        [SerializeField] SmoothSlider m_SmoothSlider;
        [SerializeField] Text m_Progress;
        [SerializeField] Text m_FairyFeastTip;
 
        DateTime endTime;
        float currentProgress = 0;
 
        public static PrepareHandler.ClientH0812 s_CollectInfo;
 
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            currentProgress = 0f;
 
            m_SmoothSlider.ResetValue(0);
 
            m_Progress.text = StringUtility.Contact(currentProgress, "%");
 
            endTime = TimeUtility.ServerNow.AddMilliseconds(s_CollectInfo.MaxTime);
 
            var mapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            m_FairyFeastTip.SetActive(mapId == 31230);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            if (!PrepareHandler.Instance.isPreparing)
            {
                CloseClick();
            }
        }
 
        protected override void LateUpdate()
        {
            var progress = 1 - (float)(endTime - TimeUtility.ServerNow).TotalMilliseconds / s_CollectInfo.MaxTime;
            m_SmoothSlider.value = progress;
            progress = (float)Math.Round(progress * 100, 0);
            if (currentProgress != progress)
            {
                currentProgress = progress;
                m_Progress.text = StringUtility.Contact(currentProgress, "%");
            }
 
            if (currentProgress >= 100)
            {
                CloseImmediately();
            }
        }
        #endregion
 
 
    }
 
}