//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Saturday, October 14, 2017
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class NormalCollectWin : Window
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{
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[SerializeField] SmoothSlider m_SmoothSlider;
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[SerializeField] Text m_Progress;
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[SerializeField] Text m_FairyFeastTip;
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DateTime endTime;
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float currentProgress = 0;
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public static PrepareHandler.ClientH0812 s_CollectInfo;
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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currentProgress = 0f;
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m_SmoothSlider.ResetValue(0);
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m_Progress.text = StringUtility.Contact(currentProgress, "%");
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endTime = TimeUtility.ServerNow.AddMilliseconds(s_CollectInfo.MaxTime);
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var mapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
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m_FairyFeastTip.SetActive(mapId == 31230);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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if (!PrepareHandler.Instance.isPreparing)
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{
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CloseClick();
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}
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}
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protected override void LateUpdate()
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{
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var progress = 1 - (float)(endTime - TimeUtility.ServerNow).TotalMilliseconds / s_CollectInfo.MaxTime;
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m_SmoothSlider.value = progress;
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progress = (float)Math.Round(progress * 100, 0);
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if (currentProgress != progress)
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{
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currentProgress = progress;
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m_Progress.text = StringUtility.Contact(currentProgress, "%");
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}
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if (currentProgress >= 100)
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{
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CloseImmediately();
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}
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}
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#endregion
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}
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}
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