少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System;
using LitJson;
 
namespace vnxbqy.UI
{
    
    public class RoleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
    {
        public int openUIMark = 0;  //自定义openui带的数字含义,规律其一为功能ID*10000 + 数字
        Dictionary<int,Int2> customAwardsDict = new Dictionary<int, Int2>();
 
        public event Action OnCustomAwardsEvent;
        FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } }
        public string RecordPlayerNameKey;
 
 
        //评分 分享奖励
        public int[][] shareItems;
        public int shareType;   //对应越南 public static final int SHARE_URL = 101; //public static final int SHARE_IMG = 104;
        public int[][] zanItems;
        public int[][] reviewItems;
        public int popReviewLV;
        public float clickZanBtnTick = 0;
        public float clickReviewBtnTick = 0;
        Dictionary<int, int> playerRewardDict = new Dictionary<int, int>();
        public event Action<int> OnPlayerRewardEvent;
        //Redpoint shareRedpoint = new Redpoint(201, MainRedDot.RedPoint_Share);
 
        public override void Init()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataUpdate;
            PlayerDatas.Instance.baseData.CoinChangeEvent += CoinChangeEvent;
 
            var config = FuncConfigConfig.Get("ShareGameReward");
            shareItems = JsonMapper.ToObject<int[][]>(config.Numerical1);
            shareType = int.Parse(config.Numerical4);
 
            config = FuncConfigConfig.Get("GoodGameReward");
            zanItems = JsonMapper.ToObject<int[][]>(config.Numerical1);
            reviewItems = JsonMapper.ToObject<int[][]>(config.Numerical4);
            popReviewLV = int.Parse(config.Numerical5);
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            customAwardsDict.Clear();
            clickZanBtnTick = 0;
            clickReviewBtnTick = 0;
            playerRewardDict.Clear();
        }
 
        public void OnAfterPlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
            RecordPlayerNameKey = StringUtility.Contact("RecordPlayerName",PlayerDatas.Instance.baseData.PlayerID);
            SendRenameInfoToPlayer();
            //UpdateShareRedpoint();
        }
 
        public override void UnInit()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataUpdate;
            PlayerDatas.Instance.baseData.CoinChangeEvent -= CoinChangeEvent;
        }
 
        public string playerRename { get; private set; }
        public void SetRename(string rename)
        {
            playerRename = rename;
        }
        #region 协议
        public void ServerRenameResult(HA921_tagUpdatePlayerNameResult renameResult)
        {
            switch ((RoleRenameResult)renameResult.Result)
            {
                case RoleRenameResult.MoneyErr:
                    SysNotifyMgr.Instance.ShowTip("GoldErr");
                    break;
                case RoleRenameResult.NameRuleErr:
                    ServerTipDetails.DisplayNormalTip(Language.Get("L1007"));
                    break;
                case RoleRenameResult.NameLengErr:
                    break;
                case RoleRenameResult.NameRepeatErr:
                    SysNotifyMgr.Instance.ShowTip("RepeatName");
                    break;
                case RoleRenameResult.RenameFailErr:
                    break;
                case RoleRenameResult.RenameSuccess:
                    LocalSave.SetString(RecordPlayerNameKey, UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName));
                    SysNotifyMgr.Instance.ShowTip("RenameSuccess01", playerRename);
                    if(WindowCenter.Instance.IsOpen<RoleRenameWin>())
                    {
                        WindowCenter.Instance.Close<RoleRenameWin>();
                    }
                    GameNetSystem.Instance.Reconnect();
                    break;
            }
        }
        #endregion
 
        private void SendRenameInfoToPlayer()
        {
            if(PlayerPrefs.HasKey(RecordPlayerNameKey))
            {
                string recordName = LocalSave.GetString(RecordPlayerNameKey);
                if(!string.IsNullOrEmpty(recordName))
                {
                    string info = Language.Get("RenameText_02",recordName, playerRename);
                    friendsModel.SendChatInfoByGroup(GroupType.Friend, info);
                    PlayerPrefs.DeleteKey(RecordPlayerNameKey);
                }
            }
        }
 
        public void OpenRolePanel()
        {
            var functionOrder = 0;
            var godWeaponModel = ModelCenter.Instance.GetModel<MagicianModel>();
            var gatherSoulModel = ModelCenter.Instance.GetModel<GatheringSoulModel>();
            var reikiRootModel = ModelCenter.Instance.GetModel<ReikiRootModel>();
            var fashionDressModel = ModelCenter.Instance.GetModel<FashionDressModel>();
            if (MainRedDot.Instance.roleTagRedpoint.state != RedPointState.None)
            {
                functionOrder = 0;
            }
            else if (reikiRootModel.redpoint.state == RedPointState.Simple)
            {
                functionOrder = 1;
            }
            else if (fashionDressModel.redpoint.state == RedPointState.Simple)
            {
                functionOrder = 2;
            }
            else if (godWeaponModel.magicianRedpoint.state != RedPointState.None)
            {
                functionOrder = 3;
            }
 
            WindowCenter.Instance.Open<RolePanel>(false, functionOrder);
        }
 
        //功能:是否提醒过  1 在线特惠
        public Dictionary<int, int> funcInfo = new Dictionary<int, int>();
        private void OnFuncStateChangeEvent(int id)
        {
            //if (id == 193)
            //{
            //    //无限货币每日上线弹框一次
            //    if(OnlineRechargeModel.Instance.IsOpen())
            //    {
            //        funcInfo[1] = 0;
            //    }
            //}
        }
 
        public void SetCustomAwardsState(HA3CC_tagMCCustomAwardInfo pack)
        {
            for (int i = 0; i < pack.RecordStateList.Length; i++)
            {
                customAwardsDict[pack.RecordStateList[i].KeyNum] = new Int2((int)pack.RecordStateList[i].CanGetState, (int)pack.RecordStateList[i].GetState);
            }
            OnCustomAwardsEvent?.Invoke();
        }
 
        //对应奖励表
        // 0 未达成 1 可领取 2 已领取
        public int GetCustomAwardState(int awardID)
        {
            int keyNum = awardID / 31;
            int bitNum = awardID % 31;
            if (!customAwardsDict.ContainsKey(keyNum))
                return 0;
 
            if (((int)Math.Pow(2, bitNum) & customAwardsDict[keyNum].x) <= 0)
                return 0;
 
            if (((int)Math.Pow(2, bitNum) & customAwardsDict[keyNum].y) <= 0)
                return 1;
 
            return 2;
        }
 
        public void GetCustomAward(int awardID)
        {
            CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
            pak.RewardType = 61;
            pak.DataEx = (uint)awardID;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void UpdatePlayerReward(HA30C_tagMCPlayerRewardGetRecord pack)
        {
            playerRewardDict[pack.RewardType] = (int)pack.RewardGetRecord;
            //UpdateShareRedpoint();
            OnPlayerRewardEvent?.Invoke(pack.RewardType);
        }
 
 
        public int GetPlayerRewardState(int type)
        {
            if (!playerRewardDict.ContainsKey(type))
                return 0;
 
            return playerRewardDict[type];
        }
 
 
        //void UpdateShareRedpoint()
        //{
        //    shareRedpoint.state = RedPointState.None;
        //    if (GetShareState() != 2 || GetZanState() != 2 || GetReviewState() != 2)
        //        shareRedpoint.state = RedPointState.GetReward;
        //}
 
        //分享可每日领取 0 未分享 1 可领取 2 已领取
        public int GetShareState()
        {
            if (TimeUtility.ServerNow.DayOfYear != LocalSave.GetInt("ShareToFBDay" + PlayerDatas.Instance.baseData.PlayerID))
                return 0;
 
            if (!playerRewardDict.ContainsKey(34))
                return 1;
 
            if (playerRewardDict[34] == 0) return 1;
            return 2;
        }
 
        //点赞仅可领1次 0 未点赞 1 可领取 2 已领取
        public int GetZanState()
        {
            if (!playerRewardDict.ContainsKey(35) || playerRewardDict[35] == 0)
            {
                if (LocalSave.GetInt("ZanToFB" + PlayerDatas.Instance.baseData.PlayerID) == 0)
                    return 0;
 
                if (Time.time - clickZanBtnTick < 5)
                    return 0;
 
                return 1;
            }
 
            return 2;
        }
 
        //评分仅可领1次 0 未评分 1 可领取 2 已领取
        public int GetReviewState()
        {
            if (!playerRewardDict.ContainsKey(67) || playerRewardDict[67] == 0)
            {
                if (LocalSave.GetInt("ReviewStore" + PlayerDatas.Instance.baseData.PlayerID) == 0)
                    return 0;
 
                if (Time.time - clickReviewBtnTick < 5)
                    return 0;
 
                return 1;
            }
 
            return 2;
        }
 
 
        public void GetCustomAwardByType(int type)
        {
            CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
            pak.RewardType = (byte)type;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void PopReview()
        {
            if (PlayerDatas.Instance.baseData.LV != popReviewLV)
                return;
 
            var state = GetReviewState();
            if (state == 0)
            {
                ynmbxxjUtil.Instance.GoToPingfen();
                clickReviewBtnTick = Time.time;
                LocalSave.SetInt("ReviewStore" + PlayerDatas.Instance.baseData.PlayerID, 1);
            }
        }
 
        private void OnPlayerDataUpdate(PlayerDataType type)
        {
            if (type == PlayerDataType.LV)
            {
                PopReview();
                ReportLV();
            }
 
            else if (type == PlayerDataType.FightPower)
            {
                ReportFightPower();
            }
        }
 
        void ReportLV()
        {
            int state = LocalSave.GetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.LV >= 40 && state == 0)
            {
                ynmbxxjUtil.Instance.TraceEvent("upgradeRole_40", "", false);
                LocalSave.SetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
            }
            state = LocalSave.GetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.LV >= 60 && state <= 1)
            {
                ynmbxxjUtil.Instance.TraceEvent("upgradeRole_60", "", false);
                LocalSave.SetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID, 2);
            }
            state = LocalSave.GetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.LV >= 100 && state <= 2)
            {
                ynmbxxjUtil.Instance.TraceEvent("upgradeRole_100", "", false);
                LocalSave.SetInt("PlayerLVReport" + PlayerDatas.Instance.baseData.PlayerID, 3);
            }
        }
 
 
        //累计充值达99美金 pay99   上报一次    2435598
        //累计充值达19.99美金 pay19.99    上报一次    491793
        //累计充值达49.99美金 pay49.99    上报一次    1229853
        //完成首充 firstpurchase   上报一次
        void CoinChangeEvent(int beforeCoin, int afterCoin)
        {
            int state = LocalSave.GetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (afterCoin > 0 && state == 0)
            {
                ynmbxxjUtil.Instance.TraceEvent("firstpurchase", "", false);
                LocalSave.SetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
            }
 
            state = LocalSave.GetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (afterCoin >= 1999 && state <= 1)
            {
                ynmbxxjUtil.Instance.TraceEvent("pay19.99", "", false);
                LocalSave.SetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID, 2);
            }
 
            state = LocalSave.GetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (afterCoin >= 4999 && state <= 2)
            {
                ynmbxxjUtil.Instance.TraceEvent("pay49.99", "", false);
                LocalSave.SetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID, 3);
            }
 
            state = LocalSave.GetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (afterCoin >= 9900 && state <= 3)
            {
                ynmbxxjUtil.Instance.TraceEvent("pay99", "", false);
                LocalSave.SetInt("PlayerCoinReport" + PlayerDatas.Instance.baseData.PlayerID, 4);
            }
        }
 
        //战力达到20万 power20 上报一次
        //战力达到50万 power50 上报一次
        //战力达到100万 power100    上报一次
        //战力达到200万    power200 上报一次
        void ReportFightPower()
        {
            int state = LocalSave.GetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.FightPoint >= 200000 && state <= 0)
            {
                ynmbxxjUtil.Instance.TraceEvent("power20", "", false);
                LocalSave.SetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
            }
 
            state = LocalSave.GetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.FightPoint >= 500000 && state <= 1)
            {
                ynmbxxjUtil.Instance.TraceEvent("power50", "", false);
                LocalSave.SetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID, 2);
            }
 
            state = LocalSave.GetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.FightPoint >= 1000000 && state <= 2)
            {
                ynmbxxjUtil.Instance.TraceEvent("power100", "", false);
                LocalSave.SetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID, 3);
            }
 
            state = LocalSave.GetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID);
            if (PlayerDatas.Instance.baseData.FightPoint >= 2000000 && state <= 3)
            {
                ynmbxxjUtil.Instance.TraceEvent("power200", "", false);
                LocalSave.SetInt("PlayerPowerReport" + PlayerDatas.Instance.baseData.PlayerID, 4);
            }
        }
 
    }
}