少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    public class RolePanel : OneLevelWin
    {
        Dictionary<int, FunctionButton> m_FunctionButtons = new Dictionary<int, FunctionButton>();
        ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel<ReikiRootModel>(); } }
 
        protected override void BindController()
        {
            m_TitleIcon = this.GetComponent<Image>("Pivot/Container_BackGround/Img_Title");
            m_Group = this.GetComponent<FunctionButtonGroup>("Pivot/Container_Functions");
            m_Left = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Left");
            m_Right = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Right");
            m_Close = this.GetComponent<Button>("Pivot/Container_Buttons/Btn_Close");
 
            m_SubWindowContainer = this.GetComponent<RectTransform>("Pivot/Container_SubWindow");
 
            var name = this.GetType().Name;
            var infos = WindowConfig.GetWindowFunctionInfos(name);
            foreach (var info in infos)
            {
                m_FunctionButtons.Add(info.order,
                    m_Group.AddFunction("FunctionButton_Pattern_1", info.order, info.functionId, Language.Get(info.titleKey), info.redPointId));
            }
 
            m_TitleIcon.SetSprite(WindowConfig.GetTitleIconKey(name));
            m_TitleIcon.SetNativeSize();
        }
 
        protected override void AddListeners()
        {
            base.AddListeners();
            SetFunctionListener(0, OnFuncRole);
            SetFunctionListener(1, ReikiRoot);
            SetFunctionListener(2, OpenFashionDress);
            SetFunctionListener(3, OnFuncMagician);
            //SetFunctionListener(4, GatherSoul);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
            //var functionId = m_FunctionButtons[4].functionId;
            //m_FunctionButtons[4].SetActive(functionId == 0 || FuncOpen.Instance.IsFuncOpen(functionId));
            if (reikiRootModel.freePoint != 0 && reikiRootModel.GetReikiRootTotalPoint() == 0)
            {
                functionOrder = 1;
            }
        }
 
        protected override void OnActived()
        {
            base.OnActived();
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
        }
 
        private void ReikiRoot()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<ReikiRootWin>();
            functionOrder = 1;
        }
 
        //private void GatherSoul()
        //{
        //    CloseSubWindows();
        //    WindowCenter.Instance.Open<GatherSoulWin>();
        //    functionOrder = 4;
        //}
 
        private void OpenFashionDress()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FashionDressWin>();
            functionOrder = 2;
        }
 
        private void OnFuncMagician()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<MagicianWin>();
            functionOrder = 3;
        }
 
        private void OnFuncRole()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<RoleInfomationWin>();
            functionOrder = 0;
        }
    }
}