少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
namespace vnxbqy.UI
{
    public class SkyTowerModel : Model, IPlayerLoginOk, ISwitchAccount,IBeforePlayerDataInitialize
    {
        public const int DATA_MAPID = 31370;
        readonly static int REDPOINTID_01 = 21501;
        readonly static int REDPOINTID_02 = 215;
        readonly static int REDPOINTID_03 = 21503;
        readonly static int FUNCTIONID = 164;
        readonly static int REDPOINTID_04 = 21508; //天星塔挑战全服奖励外层
        readonly static int REDPOINTID_041 = 215080; //天星塔挑战全服1奖励
        readonly static int REDPOINTID_042 = 215081; //天星塔挑战全服5奖励
        public static int fullServerPassNum1 = 1;  //全服通关人数指标
        public static int fullServerPassNum2 = 5;
 
        public bool allPassed {
            get {
                return IsTopFloor(highestPassFloor);
            }
        }
 
        public int highestPassFloor { get; private set; }
        public int currentFloor {
            get {
                if (IsTopFloor(highestPassFloor))
                {
                    return highestPassFloor;
                }
                else
                {
                    return highestPassFloor + 1;
                }
            }
        }
 
        int m_chooseFloorIndex = 0; //全服5奖励层
        public int chooseFloorIndex
        {
            get
            {
                return m_chooseFloorIndex;
            }
            set
            {
                m_chooseFloorIndex = value;
                OnChooseFloorIndexChange?.Invoke();
            }
        }
        public event Action OnChooseFloorIndexChange;
        public event Action<int> OnFlashOverEvent;
 
        public void OnFlashOver(int state)
        {
            if (OnFlashOverEvent != null)
                OnFlashOverEvent(state);
        }
 
        bool redpointConfirm_01 = false;
        bool redpointConfirm_02 = false;
        bool redpointConfirm_03 = false;
 
        public Redpoint redpoint01 = new Redpoint(REDPOINTID_01);
        Redpoint redpoint02 = new Redpoint(REDPOINTID_02);
        public Redpoint redpoint03 = new Redpoint(REDPOINTID_03);
        public Redpoint redpoint04 = new Redpoint(REDPOINTID_01, REDPOINTID_04);
        public Redpoint redpoint041 = new Redpoint(REDPOINTID_04, REDPOINTID_041);
        public Redpoint redpoint042 = new Redpoint(REDPOINTID_04, REDPOINTID_042);
        List<int> sortedFloors = new List<int>();
        //特殊奖励楼层
        Dictionary<int, int> rewardShowFloors = new Dictionary<int, int>();
        public List<int> ChallengeFloors = new List<int>();
        //上榜的玩家数据 玩家ID:玩家信息
        public Dictionary<int, ChallengeInfo> ChallengeInfoFloors = new Dictionary<int, ChallengeInfo>();
        //排行榜数据 楼层:玩家ID列表
        public Dictionary<int, uint[]> rankFloorPlayerIDs = new Dictionary<int, uint[]>();
        //全服奖励领取记录 楼层:领取状态
        Dictionary<int,int> serverRewardRecord = new Dictionary<int, int>();
        public event Action OnChallengeState;
 
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
 
        public override void Init()
        {
            ParseConfig();
        }
 
        public override void UnInit()
        {
            
        }
 
        public void RequestChallenge()
        {
            var error = GetErrorOfChallenge();
            if (error == 0)
            {
                dungeonModel.RequestChallangeDungeon(DATA_MAPID, 0);
            }
            else
            {
                switch (error)
                {
                    case 1:
                        break;
                    case 3:
                        SysNotifyMgr.Instance.ShowTip("FbLV", DATA_MAPID);
                        break;
                    default:
                        break;
                }
            }
        }
 
        public bool IsChallengable()
        {
            return GetErrorOfChallenge() == 0;
        }
 
        private int GetErrorOfChallenge()
        {
            if (!FuncOpen.Instance.IsFuncOpen(FUNCTIONID))
            {
                return 1;
            }
 
            if (allPassed)
            {
                return 2;
            }
 
            var config = SkyTowerConfig.Get(currentFloor);
            if (PlayerDatas.Instance.baseData.LV < config.levelLimit)
            {
                return 3;
            }
 
            return 0;
        }
 
        public void RequestRefreshMonster()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)currentFloor;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public List<int> GetShowFloors()
        {
            var currentIndex = sortedFloors.IndexOf(currentFloor);
            var floors = new List<int>();
 
            if (currentIndex < 2)
            {
                for (var i = 0; i <= 4; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else if (currentIndex >= sortedFloors.Count - 2)
            {
                for (var i = sortedFloors.Count - 3; i <= sortedFloors.Count - 1; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
            else
            {
                for (var i = currentIndex - 2; i <= currentIndex + 2; i++)
                {
                    floors.Add(sortedFloors[i]);
                }
            }
 
            return floors;
        }
 
        public bool IsTopFloor(int floor)
        {
            return floor == sortedFloors[sortedFloors.Count - 1];
        }
 
        public bool IsBottomFloor(int floor)
        {
            return floor == sortedFloors[0];
        }
 
        public void UpdateHighestPassFloor(HB213_tagMCSkyTowerInfo info)
        {
            highestPassFloor = (int)info.Floor;
            for (int i = 0; i < info.ServerRewardList.Length; i++)
            {
                serverRewardRecord[(int)info.ServerRewardList[i].Floor] = (int)info.ServerRewardList[i].ServerRewardRecord;
            }
            UpateRedpoint();
            if (OnChallengeState != null)
                OnChallengeState();
        }
 
        public void ConfirmRedpoint01()
        {
            redpointConfirm_01 = true;
            UpateRedpoint();
        }
 
        public void ConfirmRedpoint02()
        {
            redpointConfirm_02 = true;
            UpateRedpoint();
        }
 
        public void ConfirmRedpoint03()
        {
            redpointConfirm_03 = true;
            UpateRedpoint();
        }
 
        public void OnPlayerLoginOk()
        {
            UpateRedpoint();
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            ChallengeInfoFloors.Clear();
            serverRewardRecord.Clear();
            rankFloorPlayerIDs.Clear();
        }
 
        public void OnSwitchAccount()
        {
            redpointConfirm_01 = false;
            redpointConfirm_02 = false;
            redpointConfirm_03 = false;
        }
 
        private void UpateRedpoint()
        {
            var config = SkyTowerConfig.Get(currentFloor);
            var challengable = IsChallengable() && PlayerDatas.Instance.baseData.FightPoint >= (ulong)NPCExConfig.Get(config.bossId).SuppressFightPower;
 
            if (!redpointConfirm_01)
            {
                redpoint01.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint01.state = RedPointState.None;
            }
 
            if (!redpointConfirm_02)
            {
                redpoint02.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint02.state = RedPointState.None;
            }
 
            if (!redpointConfirm_03)
            {
                redpoint03.state = challengable ? RedPointState.Simple : RedPointState.None;
            }
            else
            {
                redpoint03.state = RedPointState.None;
            }
 
            UpdateChallengeInfoRedPoint();
        }
 
        private void ParseConfig()
        {
            var configs = SkyTowerConfig.GetKeys();
            foreach (var item in configs)
            {
                var key = int.Parse(item);
                sortedFloors.Add(key);
                var config = SkyTowerConfig.Get(key);
                if (config.rewardShow != 0)
                {
                    rewardShowFloors[key] = config.rewardShow;
                }
            }
 
            var challengeConfig = SkyTowerServerChallengeConfig.GetKeys();
            foreach (var floorID in challengeConfig)
            {
                ChallengeFloors.Add(int.Parse(floorID));
            }
            ChallengeFloors.Sort();
 
        }
 
        public bool IsRecommendNextLevel()
        {
            if (!IsChallengable())
            {
                return false;
            }
 
            var config = SkyTowerConfig.Get(currentFloor);
            if (PlayerDatas.Instance.baseData.FightPoint < (ulong)NPCExConfig.Get(config.bossId).SuppressFightPower)
            {
                return false;
            }
 
            return true;
        }
 
        //下一个最近的特殊奖励层
        public int GetNextRewardShowFloor()
        {
            var floors = rewardShowFloors.Keys.ToList();
            floors.Sort();
            for (var i = 0; i < floors.Count; i++)
            {
                if (floors[i] >= currentFloor)
                {
                    return floors[i];
                }
            }
 
            return 0;
        }
 
 
 
        private void UpdateChallengeInfoRedPoint()
        {
            redpoint041.state = RedPointState.None;
            redpoint042.state = RedPointState.None;
            foreach (var floorInfo in rankFloorPlayerIDs)
            {
                if (CanGetChallengeReward(floorInfo.Key, fullServerPassNum1))
                {
                    //可领取
                    redpoint041.state = RedPointState.Simple;
                }
                if (CanGetChallengeReward(floorInfo.Key, fullServerPassNum2))
                {
                    //可领取
                    redpoint042.state = RedPointState.Simple;
                }
            }
        }
 
        public int GetChallengeAwardOrder()
        {
            foreach (var floorInfo in rankFloorPlayerIDs)
            {
                if (CanGetChallengeReward(floorInfo.Key, fullServerPassNum1))
                {
                    return 0;
                }
                if (CanGetChallengeReward(floorInfo.Key, fullServerPassNum2))
                {
                    return 1;
                }
            }
 
            return 0;
        }
 
        public bool CanGetChallengeReward(int floor, int bitIndex)
        {
            if (!rankFloorPlayerIDs.ContainsKey(floor))
                return false;
            var playerCnt = rankFloorPlayerIDs[floor].Length;
 
            //人数不达标无法领奖
            if (playerCnt < bitIndex)
                return false;
 
            var state = serverRewardRecord.ContainsKey(floor) ? serverRewardRecord[floor] : 0;
 
            //每个数按位存31个激活索引
            if (((int)Math.Pow(2, bitIndex) & state) == 0)
            {
                return true;
            }
            return false;
        }
 
        //0 不可领取 1 可领取 2 已领取
        public int CanGetChallengeRewardEx(int floor, int bitIndex)
        {
            if (!rankFloorPlayerIDs.ContainsKey(floor))
                return 0;
            var playerCnt = rankFloorPlayerIDs[floor].Length;
 
            //人数不达标无法领奖
            if (playerCnt < bitIndex)
                return 0;
 
            var state = serverRewardRecord.ContainsKey(floor) ? serverRewardRecord[floor] : 0;
 
            //每个数按位存31个激活索引
            if (((int)Math.Pow(2, bitIndex) & state) == 0)
            {
                return 1;
            }
            return 2;
        }
 
 
        public void OnGetSkyTowerPassPlayerInfo(HA9AD_tagGCSkyTowerPassPlayerInfo package)
        {
            for (int i = 0; i < package.PassFloorList.Length; i++)
            {
                rankFloorPlayerIDs[(int)package.PassFloorList[i].FloorID] = package.PassFloorList[i].PassPlayerIDList;
            }
            for (int i = 0; i < package.PassPlayerList.Length; i++)
            {
                ChallengeInfoFloors[(int)package.PassPlayerList[i].PlayerID] = new ChallengeInfo()
                {
                    Name = package.PassPlayerList[i].PlayerName.Trim().Replace("\0", ""),
                    LV = package.PassPlayerList[i].LV,
                    Job = package.PassPlayerList[i].Job,
                    Realm = package.PassPlayerList[i].RealmLV,
                    PlayerID = (int)package.PassPlayerList[i].PlayerID,
                    Face = (int)package.PassPlayerList[i].Face,
                    FacePic = (int)package.PassPlayerList[i].FacePic,
                };
            }
 
            UpateRedpoint();
            if (OnChallengeState != null)
                OnChallengeState();
        }
 
        public uint[] GetPlayerIDs(int floor)
        {
            if (!rankFloorPlayerIDs.ContainsKey(floor))
                return new uint[0];
            return rankFloorPlayerIDs[floor];
        }
 
        public ChallengeInfo GetPlayerInfo(int floor, int index)
        {
            if (!rankFloorPlayerIDs.ContainsKey(floor))
                return new ChallengeInfo();
            if (rankFloorPlayerIDs[floor].Length <= index)
                return new ChallengeInfo();
            var playerID = rankFloorPlayerIDs[floor][index];
            if (!ChallengeInfoFloors.ContainsKey((int)playerID))
                return new ChallengeInfo();
            return ChallengeInfoFloors[(int)playerID];
        }
 
        public struct ChallengeInfo
        {
            public string Name;
            public int LV;
            public int Job;
            public int Realm;
            public int PlayerID;
            public int Face;        //基本脸型
            public int FacePic;        //头像框
        }
    }
}