少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 17, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class TeamApplicationBehaviour : ScrollItem
    {
        [SerializeField]
        AvatarCell m_Icon;
 
        [SerializeField]
        Image m_Realm;
        [SerializeField]
        Text m_PlayerName;
 
        [SerializeField]
        Text m_Job;
        [SerializeField]
        Image m_LevelSign;
        [SerializeField]
        Text m_Level;
 
        [SerializeField]
        Button m_Accept;
        [SerializeField]
        Button m_Reject;
 
        TeamModel m_Model;
        TeamModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TeamModel>()); } }
 
        TeamApplication application;
        public override void Display(object _data)
        {
            base.Display(_data);
 
            application = (TeamApplication)_data;
            m_Icon.InitUI(AvatarHelper.GetAvatarModel(application.playerId, application.face, application.facePic, application.job));
            m_PlayerName.text = application.playerName;
 
            m_Realm.SetActive(application.realm > 0);
            if (application.realm > 0)
            {
                var realmConfig = RealmConfig.Get(application.realm);
                if (realmConfig != null)
                {
                    m_Realm.SetSprite(realmConfig.Img);
                }
            }
            m_Job.text = OccupationNameConfig.GetOccupationName(application.job);
            m_LevelSign.SetActive(false);
            m_Level.text = application.playerLevel.ToString();
        }
 
        public override void Dispose()
        {
            base.Dispose();
        }
 
        private void Awake()
        {
            m_Accept.AddListener(AcceptApplication);
            m_Reject.AddListener(RejectApplication);
        }
 
        private void AcceptApplication()
        {
            model.RequestAcceptApplication(application.playerId);
        }
 
        private void RejectApplication()
        {
            model.RequestRejectApplication(application.playerId);
        }
 
    }
 
}