少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 17, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class TeamFrameWin : Window
    {
        [SerializeField] FunctionButtonGroup m_FunctionGroup;
        [SerializeField] FunctionButton m_TeamList;
        [SerializeField] FunctionButton m_MyTeam;
 
        TeamModel model { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_TeamList.AddListener(ShowTeamList);
            m_MyTeam.AddListener(ShowMyTeam);
        }
 
        protected override void OnPreOpen()
        {
            model.createTeamEvent += OnCreateTeam;
            model.matchingStateChangeEvent += OnMatchStateChange;
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            model.createTeamEvent -= OnCreateTeam;
            model.matchingStateChangeEvent -= OnMatchStateChange;
 
            if (WindowCenter.Instance.IsOpen<MyTeamWin>())
            {
                WindowCenter.Instance.Close<MyTeamWin>();
            }
 
            if (WindowCenter.Instance.IsOpen<TeamListWin>())
            {
                WindowCenter.Instance.Close<TeamListWin>();
            }
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            if (functionOrder == 0)
            {
                if (model.myTeam.inTeam)
                {
                    m_FunctionGroup.TriggerByOrder(m_MyTeam.order);
                }
                else
                {
                    m_FunctionGroup.TriggerByOrder(m_TeamList.order);
                }
            }
            else
            {
                m_FunctionGroup.TriggerByOrder(functionOrder);
            }
 
        }
 
        #endregion
 
        private void ShowTeamList()
        {
            if (WindowCenter.Instance.IsOpen<MyTeamWin>())
            {
                WindowCenter.Instance.Close<MyTeamWin>();
            }
 
            WindowCenter.Instance.Open<TeamListWin>(true);
            functionOrder = m_TeamList.order;
        }
 
        private void ShowMyTeam()
        {
            if (WindowCenter.Instance.IsOpen<TeamListWin>())
            {
                WindowCenter.Instance.Close<TeamListWin>();
            }
 
            WindowCenter.Instance.Open<MyTeamWin>(true);
            functionOrder = m_MyTeam.order;
        }
 
        private void OnCreateTeam()
        {
            m_FunctionGroup.TriggerByOrder(m_MyTeam.order);
        }
 
        private void OnMatchStateChange()
        {
            if (model.isMatching)
            {
                m_FunctionGroup.TriggerByOrder(m_MyTeam.order);
            }
        }
 
    }
 
}