using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class TeamInvitationBehaviour : ScrollItem
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{
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[SerializeField] Image m_Realm;
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[SerializeField] Text m_PlayerName;
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[SerializeField] Text m_Job;
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[SerializeField] Text m_Mission;
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[SerializeField] Image m_LevelSign;
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[SerializeField] Text m_Level;
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[SerializeField] Button m_Select;
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[SerializeField] Image m_Selected;
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TeamModel model { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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TeamInvitation invitation;
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public override void Display(object _data)
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{
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base.Display(_data);
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invitation = (TeamInvitation)_data;
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m_Realm.SetActive(invitation.realm > 0);
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if (invitation.realm > 0)
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{
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var realmConfig = RealmConfig.Get(invitation.realm);
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if (realmConfig != null)
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{
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m_Realm.SetSprite(realmConfig.Img);
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}
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}
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m_PlayerName.text = invitation.playerName;
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m_Job.text = OccupationNameConfig.GetOccupationName(invitation.job);
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m_LevelSign.SetActive(false);
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m_Level.text =invitation.level.ToString();
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var mission = invitation.mission;
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var targetConfig = TeamTargetConfig.Get(mission.mapId);
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if (targetConfig != null)
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{
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var dungeonId = dungeonModel.GetDungeonId(mission.mapId, mission.mapEx);
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var config = DungeonConfig.Get(dungeonId);
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m_Mission.text = config.FBName;
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}
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else
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{
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m_Mission.text = Language.Get("RightHereMap");
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}
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m_Selected.SetActive(invitation.playerId == model.currentSelectedInvitation);
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m_Select.RemoveAllListeners();
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m_Select.AddListener(SelectInvitation);
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model.selectedInvitationChangeEvent -= OnInvitationSelected;
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model.selectedInvitationChangeEvent += OnInvitationSelected;
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}
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public override void Dispose()
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{
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base.Dispose();
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m_Select.RemoveAllListeners();
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model.selectedInvitationChangeEvent -= OnInvitationSelected;
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}
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private void SelectInvitation()
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{
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model.currentSelectedInvitation = invitation.playerId;
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}
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private void OnInvitationSelected(int _playerId)
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{
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m_Selected.SetActive(invitation.playerId == _playerId);
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}
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}
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}
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