少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, October 16, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class TeamListWin : Window, SecondWindowInterface
    {
        [SerializeField] TeamMissionGroup m_MissionList;
        [SerializeField] Transform m_ContainerNoTeam;
        [SerializeField] CyclicScroll m_TeamList;
        [SerializeField] ButtonEx m_Refresh;
        [SerializeField] Button m_AutoFind;
        [SerializeField] Text m_MatchState;
        [SerializeField] Button m_CreateTeam;
        [SerializeField] Button m_ExitTeam;
 
        float autoRefreshTimer = 0f;
        TeamModel model { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
 
        #region Built-in
        public Button close { get; set; }
 
        protected override void BindController()
        {
            if (this is SecondWindowInterface)
            {
                var frame = this.GetComponentInChildren<SecondFrameLoader>();
                frame.Create();
                close = frame.GetComponentInChildren<Button>();
            }
        }
 
        protected override void AddListeners()
        {
            close.AddListener(CloseClick);
            m_AutoFind.AddListener(AutoMatchTeam);
            m_Refresh.AddListener(RefreshCurrentTeamList);
            m_CreateTeam.AddListener(CreateTeam);
            m_ExitTeam.AddListener(ExitTeam);
        }
 
        protected override void OnPreOpen()
        {
            try
            {
                if (model.missionBuf != null && model.missionBuf.mapId == TeamModel.NONE_MISSION)
                {
                    model.currentMission = new TeamMission(TeamModel.CURRENTMAP_MISSION, 0);
                }
                else
                {
                    model.currentMission = model.missionBuf;
                }
 
                m_MissionList.Init();
                m_MissionList.OnMissionSelected(RefreshTeamList);
                m_ContainerNoTeam.SetActive(true);
                m_TeamList.SetActive(false);
 
                autoRefreshTimer = 5f;
                RefreshCurrentTeamList();
                m_CreateTeam.SetActive(!model.myTeam.inTeam);
                m_ExitTeam.SetActive(model.myTeam.inTeam);
                m_AutoFind.SetActive(!model.myTeam.inTeam && model.currentMission.mapEx != -1);
 
                m_MatchState.text = model.isMatching ? Language.Get("StopMatching") : Language.Get("TeamListAutoMatching");
                model.theirTeamListRefreshEvent += ShowTeamList;
                model.myTeamRefreshEvent += OnTeammemberRefresh;
                model.matchingStateChangeEvent += OnMatchStateChange;
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
 
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_MissionList.OnMissionSelected(null);
            model.theirTeamListRefreshEvent -= ShowTeamList;
            model.myTeamRefreshEvent -= OnTeammemberRefresh;
            model.matchingStateChangeEvent -= OnMatchStateChange;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            autoRefreshTimer -= Time.deltaTime;
            if (autoRefreshTimer < 0f)
            {
                RefreshCurrentTeamList();
            }
        }
 
        public override void CloseClick()
        {
            WindowCenter.Instance.Close<TeamFrameWin>();
        }
        #endregion
 
        private void ShowTeamList()
        {
            var teamList = model.theirTeams;
            if (teamList == null || teamList.Count == 0)
            {
                m_ContainerNoTeam.SetActive(true);
                m_TeamList.SetActive(false);
            }
            else
            {
                m_ContainerNoTeam.SetActive(false);
                m_TeamList.SetActive(true);
                m_TeamList.Init(teamList);
            }
        }
 
        private void RefreshCurrentTeamList()
        {
            autoRefreshTimer = 5f;
            model.RequestQueryTeamList();
        }
 
        private void RefreshTeamList(int _mapId, int _mapEx)
        {
            model.currentMission = new TeamMission(_mapId, _mapEx);
            model.RequestQueryTeamList();
            m_AutoFind.SetActive(!model.myTeam.inTeam && model.currentMission.mapEx != -1);
        }
 
        private void AutoMatchTeam()
        {
            if (model.isMatching)
            {
                model.RequestCancelAutoMatchTeam();
            }
            else
            {
                if (model.currentMission.mapId == TeamModel.NONE_MISSION)
                {
                    ServerTipDetails.DisplayNormalTip("AutoMatchingNoTarget");
                }
                else if (model.myTeam.memberCount >= 4)
                {
                    SysNotifyMgr.Instance.ShowTip("AutoMatchingCannotJoinTeam");
                }
                else
                {
                    model.RequestAutoMatchTeam(false);
                }
            }
        }
 
        private void ExitTeam()
        {
            model.RequestExitTeam();
        }
 
        private void CreateTeam()
        {
            model.RequestCreateTeam(model.currentMission.mapId, model.currentMission.mapEx, model.levelMinBuf, model.levelMaxBuf);
        }
 
        private void OnTeammemberRefresh()
        {
            m_CreateTeam.SetActive(!model.myTeam.inTeam);
            m_ExitTeam.SetActive(model.myTeam.inTeam);
            m_AutoFind.SetActive(!model.myTeam.inTeam && model.currentMission.mapEx != -1);
        }
 
        private void OnMatchStateChange()
        {
            m_MatchState.text = model.isMatching ? Language.Get("StopMatching") : Language.Get("TeamListAutoMatching");
            if (model.isMatching)
            {
                SysNotifyMgr.Instance.ShowTip("BeginAutoMatching");
            }
        }
 
    }
 
}