using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FuncRules
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{
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public static string ruleKey { get; private set; }
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public static string m_Title;
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public static string m_Info;
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public static void OpenFuncRule(string _ruleKey)
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{
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ruleKey = _ruleKey;
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if (!WindowCenter.Instance.IsOpen<FuncRuleWin>()) {
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WindowCenter.Instance.Open<FuncRuleWin>();
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}
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}
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public static void OpenFuncTip(string title, string info)
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{
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m_Title = title;
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m_Info = info;
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if (!WindowCenter.Instance.IsOpen<NormalGameTip>())
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{
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WindowCenter.Instance.Open<NormalGameTip>();
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}
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}
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}
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}
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