using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Text;
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namespace vnxbqy.UI
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{
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public class SkillDetails
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{
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public static SkillSourceType sourceType { get; private set; }
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public static SkillConfig skillConfig { get; private set; }
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public static int godWeaponType { get; private set; }
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public static int godWeaponEffectStage { get; private set; }
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public static List<string> skillDescriptions = new List<string>();
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public static string skillSource { get; private set; }
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public static int fightPower { get; private set; }
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static MagicianModel godWeaponModel
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{
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get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
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}
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static SignInModel signInModel
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{
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get { return ModelCenter.Instance.GetModel<SignInModel>(); }
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}
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static MountModel mountModel
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{
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get { return ModelCenter.Instance.GetModel<MountModel>(); }
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}
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static PetModel petModel
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{
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get { return ModelCenter.Instance.GetModel<PetModel>(); }
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}
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public static void ShowSkillDetails(int skillId, SkillSourceType type, int fightPower, params string[] infos)
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{
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SkillDetails.fightPower = fightPower;
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sourceType = type;
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skillConfig = SkillConfig.Get(skillId);
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skillDescriptions.Clear();
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switch (type)
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{
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case SkillSourceType.GodWeaponSkill:
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{
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skillSource = infos[0];
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skillDescriptions.Add(skillConfig.Description);
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skillDescriptions.Add(infos[1]);
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}
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break;
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case SkillSourceType.PlayerSkill:
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{
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skillSource = skillConfig.SkillName;
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skillDescriptions.Add(skillConfig.Description);
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}
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break;
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case SkillSourceType.MountSkill:
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{
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skillDescriptions.Add(infos[0]);
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if (GeneralDefine.signInPromoteSkills.Contains(skillId))
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{
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var label = string.Empty;
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var property = skillConfig.EffectValue11;
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var value = skillConfig.EffectValue12;
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var propertyConfig = PlayerPropertyConfig.Get(property);
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if (mountModel.IsSkillUnlock(skillId))
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{
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label = Language.Get("SignInPromoteSkill_2", signInModel.totalSignInCount,
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signInModel.totalSignInCount * value, propertyConfig.Name);
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}
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else
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{
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label = Language.Get("SignInPromoteSkill_1", signInModel.totalSignInCount,
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signInModel.totalSignInCount * value, propertyConfig.Name);
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}
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if (!string.IsNullOrEmpty(label))
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{
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skillDescriptions.Add(label);
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}
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}
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skillDescriptions.Add(infos[1]);
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}
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break;
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case SkillSourceType.PetSkill:
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{
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skillDescriptions.Add(infos[0]);
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if (GeneralDefine.signInPromoteSkills.Contains(skillId))
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{
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var label = string.Empty;
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var property = skillConfig.EffectValue11;
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var value = skillConfig.EffectValue12;
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var propertyConfig = PlayerPropertyConfig.Get(property);
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if (petModel.IsSkillUnlock(skillId))
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{
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label = Language.Get("SignInPromoteSkill_2", signInModel.totalSignInCount,
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signInModel.totalSignInCount * value, propertyConfig.Name);
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}
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else
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{
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label = Language.Get("SignInPromoteSkill_1", signInModel.totalSignInCount,
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signInModel.totalSignInCount * value, propertyConfig.Name);
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}
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if (!string.IsNullOrEmpty(label))
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{
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skillDescriptions.Add(label);
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}
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}
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skillDescriptions.Add(infos[1]);
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}
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break;
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case SkillSourceType.ViewHorsePet:
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{
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skillDescriptions.Add(infos[0]);
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skillDescriptions.Add(infos[1]);
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}
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break;
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case SkillSourceType.BlastFurnace:
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{
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skillSource = infos[0];
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skillDescriptions.Add(skillConfig.Description);
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}
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break;
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case SkillSourceType.DogzSkill:
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{
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skillDescriptions.Add(skillConfig.Description);
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}
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break;
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case SkillSourceType.JadeDynastySkill:
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{
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skillDescriptions.Add(skillConfig.Description);
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}
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break;
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}
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if (!WindowCenter.Instance.IsOpen<SkillDetailsWin>())
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{
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WindowCenter.Instance.Open<SkillDetailsWin>();
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}
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}
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public enum SkillSourceType
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{
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GodWeaponSkill,
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PlayerSkill,
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PetSkill,
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MountSkill,
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BlastFurnace,
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ViewHorsePet,
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DogzSkill,
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JadeDynastySkill,
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//后续IL开发添加预设
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default1,
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default2,
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default3,
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default4,
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default5,
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default6,
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default7,
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default8,
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default9,
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default10,
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}
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}
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}
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