少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System.Text;
 
namespace vnxbqy.UI
{
    public class SkillDetails
    {
        public static SkillSourceType sourceType { get; private set; }
 
        public static SkillConfig skillConfig { get; private set; }
 
        public static int godWeaponType { get; private set; }
        public static int godWeaponEffectStage { get; private set; }
 
        public static List<string> skillDescriptions = new List<string>();
 
        public static string skillSource { get; private set; }
 
        public static int fightPower { get; private set; }
 
        static MagicianModel godWeaponModel
        {
            get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
        }
 
        static SignInModel signInModel
        {
            get { return ModelCenter.Instance.GetModel<SignInModel>(); }
        }
 
        static MountModel mountModel
        {
            get { return ModelCenter.Instance.GetModel<MountModel>(); }
        }
 
        static PetModel petModel
        {
            get { return ModelCenter.Instance.GetModel<PetModel>(); }
        }
 
        public static void ShowSkillDetails(int skillId, SkillSourceType type, int fightPower, params string[] infos)
        {
            SkillDetails.fightPower = fightPower;
            sourceType = type;
            skillConfig = SkillConfig.Get(skillId);
            skillDescriptions.Clear();
            switch (type)
            {
                case SkillSourceType.GodWeaponSkill:
                    {
                        skillSource = infos[0];
                        skillDescriptions.Add(skillConfig.Description);
                        skillDescriptions.Add(infos[1]);
                    }
                    break;
                case SkillSourceType.PlayerSkill:
                    {
                        skillSource = skillConfig.SkillName;
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.MountSkill:
                    {
                        skillDescriptions.Add(infos[0]);
 
                        if (GeneralDefine.signInPromoteSkills.Contains(skillId))
                        {
                            var label = string.Empty;
                            var property = skillConfig.EffectValue11;
                            var value = skillConfig.EffectValue12;
                            var propertyConfig = PlayerPropertyConfig.Get(property);
                            if (mountModel.IsSkillUnlock(skillId))
                            {
                                label = Language.Get("SignInPromoteSkill_2", signInModel.totalSignInCount,
                                    signInModel.totalSignInCount * value, propertyConfig.Name);
                            }
                            else
                            {
                                label = Language.Get("SignInPromoteSkill_1", signInModel.totalSignInCount,
                                    signInModel.totalSignInCount * value, propertyConfig.Name);
                            }
                            if (!string.IsNullOrEmpty(label))
                            {
                                skillDescriptions.Add(label);
                            }
                        }
 
                        skillDescriptions.Add(infos[1]);
                    }
                    break;
                case SkillSourceType.PetSkill:
                    {
                        skillDescriptions.Add(infos[0]);
 
                        if (GeneralDefine.signInPromoteSkills.Contains(skillId))
                        {
                            var label = string.Empty;
                            var property = skillConfig.EffectValue11;
                            var value = skillConfig.EffectValue12;
                            var propertyConfig = PlayerPropertyConfig.Get(property);
                            if (petModel.IsSkillUnlock(skillId))
                            {
                                label = Language.Get("SignInPromoteSkill_2", signInModel.totalSignInCount,
                                    signInModel.totalSignInCount * value, propertyConfig.Name);
                            }
                            else
                            {
                                label = Language.Get("SignInPromoteSkill_1", signInModel.totalSignInCount,
                                    signInModel.totalSignInCount * value, propertyConfig.Name);
                            }
                            if (!string.IsNullOrEmpty(label))
                            {
                                skillDescriptions.Add(label);
                            }
                        }
 
                        skillDescriptions.Add(infos[1]);
                    }
                    break;
                case SkillSourceType.ViewHorsePet:
                    {
                        skillDescriptions.Add(infos[0]);
                        skillDescriptions.Add(infos[1]);
                    }
                    break;
                case SkillSourceType.BlastFurnace:
                    {
                        skillSource = infos[0];
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.DogzSkill:
                    {
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
                case SkillSourceType.JadeDynastySkill:
                    {
                        skillDescriptions.Add(skillConfig.Description);
                    }
                    break;
            }
            if (!WindowCenter.Instance.IsOpen<SkillDetailsWin>())
            {
                WindowCenter.Instance.Open<SkillDetailsWin>();
            }
        }
 
        public enum SkillSourceType
        {
            GodWeaponSkill,
            PlayerSkill,
            PetSkill,
            MountSkill,
            BlastFurnace,
            ViewHorsePet,
            DogzSkill,
            JadeDynastySkill,
            //后续IL开发添加预设
            default1,
            default2,
            default3,
            default4,
            default5,
            default6,
            default7,
            default8,
            default9,
            default10,
        }
    }
}