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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| namespace vnxbqy.UI
| {
| public class DemonTreasurePropertyCell : CellView
| {
| [SerializeField] PropertyBehaviour m_Property;
|
| public void Display(int property, int value)
| {
| m_Property.DisplayUpper(property, value);
| }
| }
| }
|
|