using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FairyTreasureCollectPanelPattern4 : FairyTreasureCollect
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{
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[SerializeField] Text m_SignPropertyEffect;
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[SerializeField] Text m_SignInTotalDays;
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[SerializeField] Text m_ProerptyValue;
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[SerializeField] Text m_SignInTip;
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[SerializeField] PositionTween m_RightTween;
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SignInModel signInModel
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{
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get
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{
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return ModelCenter.Instance.GetModel<SignInModel>();
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}
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}
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public override void Display(int _treasureId, bool _tween = false)
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{
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base.Display(_treasureId, _tween);
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signInModel.OnSignRefresh += OnSignRefresh;
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var _fightPower = model.GetTreasureFightPower(_treasureId);
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m_FightPower.text = UIHelper.ReplaceLargeArtNum(_fightPower);
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m_ContainerFight.SetActive(_fightPower > 0 && treasure.state == TreasureState.Collected);
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m_GotoBtnText.text = Language.Get("FairyTreasureGotoBuy");
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if (model.fairyTreasureGetDict.ContainsKey(_treasureId))
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{
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m_LockedDescription.text = Language.Get("FairyTreasure_1", model.fairyTreasureGetDict[_treasureId]);
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}
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if (_tween && m_RightTween.gameObject.activeInHierarchy)
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{
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m_RightTween.Play();
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}
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else
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{
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m_RightTween.SetEndState();
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}
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OnSignRefresh();
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}
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public override void Dispose()
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{
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base.Dispose();
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signInModel.OnSignRefresh -= OnSignRefresh;
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}
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protected sealed override void OnTreasureStateChange(int _id)
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{
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base.OnTreasureStateChange(_id);
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if (_id != treasureId)
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{
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return;
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}
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OnSignRefresh();
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var _fightPower = model.GetTreasureFightPower(_id);
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m_FightPower.text = UIHelper.ReplaceLargeArtNum(_fightPower);
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m_ContainerFight.SetActive(_fightPower > 0 && treasure.state == TreasureState.Collected);
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}
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protected sealed override void GotoGet()
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{
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ModelCenter.Instance.GetModel<VipModel>().gotoVipLv = model.fairyTreasureGetDict[treasureId];
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc4);
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}
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private void OnSignRefresh()
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{
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var _property = model.GetSignInPropertys().First();
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var _propertyCfg = PlayerPropertyConfig.Get(_property.Key);
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m_SignPropertyEffect.text = Language.Get("FairyTreasure_5",
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_property.Value, _propertyCfg.Name);
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m_SignInTotalDays.text = Language.Get("FairyTreasure_6", signInModel.totalSignInCount);
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if (treasure.state != TreasureState.Collected)
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{
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m_ProerptyValue.text = Language.Get("FairyTreasure_7",
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_propertyCfg.Name, signInModel.totalSignInCount * _property.Value);
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m_SignInTip.text = Language.Get("SignInTreasureTip1");
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}
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else
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{
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m_ProerptyValue.text = Language.Get("FairyTreasure_8",
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_propertyCfg.Name, signInModel.totalSignInCount * _property.Value);
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m_SignInTip.text = Language.Get("SignInTreasureTip2");
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}
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}
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}
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}
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