少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.EventSystems;
namespace vnxbqy.UI
{
    [RequireComponent(typeof(BoxCollider))]
    public class TreasureInteractProcessor : MonoBehaviour, IPointerClickHandler
    {
        [NonSerialized]
        public int treasureId;
 
        [SerializeField] Vector3 m_Scale = new Vector3(1.8f, 5f, 0.1f);
        BoxCollider collider;
 
        private void Awake()
        {
            collider = GetComponent<BoxCollider>();
            collider.size = m_Scale;
        }
 
        public void OnPointerClick(PointerEventData eventData)
        {
            List<RaycastResult> results = new List<RaycastResult>();
            EventSystem.current.RaycastAll(eventData, results);
            if (results != null)
            {
                var index = results.FindIndex((x) =>
                {
                    return x.gameObject.GetComponent<TreasureUIEvent>() != null;
                });
                if (index != -1)
                {
                    DebugEx.Log("法宝UI事件拦截");
                    return;
                }
            }
            UI3DTreasureSelectStage.Instance.OnPointDownTreasure(treasureId);
        }
 
        public void SetActive(bool _active)
        {
            enabled = _active;
            collider.enabled = _active;
            if (_active)
            {
                LayerUtility.SetLayer(this.gameObject, LayerUtility.UILayer, true);
            }
        }
 
#if UNITY_EDITOR
        private void OnValidate()
        {
            collider.size = m_Scale;
        }
#endif
    }
}