using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class TreasureNewGotBehaviour : MonoBehaviour
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{
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[SerializeField] RectTransform m_ContainerFunc;
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[SerializeField] RectTransform m_ContainerSkill;
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[SerializeField] RectTransform m_ContaienrTreasure;
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[SerializeField] Image m_FuncIcon;
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[SerializeField] Image m_SkillIcon;
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[SerializeField] Image m_TreasureIcon;
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[SerializeField] Text m_Func;
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[SerializeField] Text m_FuncName;
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[SerializeField] UIAlphaTween alphaTween;
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public RectTransform m_SkillContainer
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{
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get { return m_SkillIcon.rectTransform; }
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}
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TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
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public void Display(int id,int stage)
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{
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Treasure treasure;
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alphaTween.SetStartState();
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m_ContainerFunc.SetActive(false);
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m_ContainerSkill.SetActive(false);
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m_ContaienrTreasure.SetActive(false);
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if (model.TryGetTreasure(id, out treasure))
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{
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var treasureStage = treasure.treasureStages.Find((x) =>
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{
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return x.stage == stage;
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});
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switch (treasureStage.unlockType)
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{
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case TreasureStageUnlock.Skill:
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m_ContainerSkill.SetActive(true);
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var job = PlayerDatas.Instance.baseData.Job;
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var skillConfig = SkillConfig.Get(treasureStage.GetSkill(job));
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if (skillConfig != null)
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{
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m_SkillIcon.SetSprite(skillConfig.IconName);
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m_Func.text = Language.Get("TreasureUnlockNewSkill");
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m_FuncName.text = skillConfig.SkillName;
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}
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break;
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case TreasureStageUnlock.Func:
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m_ContainerFunc.SetActive(true);
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var funcConfig = FuncOpenLVConfig.Get(treasureStage.func);
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if (funcConfig != null)
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{
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m_FuncIcon.SetSprite(funcConfig.Icon);
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m_Func.text = Language.Get("TreasureUnlockNewFunc");
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m_FuncName.text = funcConfig.Remark;
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}
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break;
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}
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}
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}
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public void Show()
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{
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gameObject.SetActive(true);
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alphaTween.Play();
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}
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}
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}
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