using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class TreasureSelectCell : CellView
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{
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[SerializeField] Button m_TreasureBtn;
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[SerializeField] Image m_Icon;
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[SerializeField] Text m_TreasureName;
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TreasureModel m_Model;
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TreasureModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
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}
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}
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int treasureId = 0;
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private void Awake()
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{
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m_TreasureBtn.onClick.AddListener(OnTreasureClick);
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}
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public void Display(int _treasure)
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{
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var _cfg = TreasureConfig.Get(_treasure);
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if (_cfg != null)
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{
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m_TreasureName.text = _cfg.Name;
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treasureId = _treasure;
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m_Icon.SetSprite(StringUtility.Contact("Fb_", model.currentCategory,
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model.selectedTreasure == treasureId ? "_Select" : "_UnSelect"));
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}
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}
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private void OnTreasureClick()
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{
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if (treasureId != 0 && treasureId != model.selectedTreasure)
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{
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}
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}
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}
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}
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