少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, July 04, 2018
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class FirstChargeTrialBehaviour : MonoBehaviour,IInGamePush
    {
 
        [SerializeField] GameObject m_FirstChargeTrialObj;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Button m_Btn_Close;
        [SerializeField] Button m_Btn_PutOn;
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
        private void OnEnable()
        {
            m_Btn_Close.AddListener(CloseButton);
            m_Btn_PutOn.AddListener(PutOnClock);
            var job = PlayerDatas.Instance.baseData.Job;
            if (firstTimeRechargeModel.TryOutDic.ContainsKey(job))
            {
                int _weaponId = firstTimeRechargeModel.TryOutDic[job];
                ItemCellModel ItemModel = new ItemCellModel(_weaponId, true, 0);
                m_ItemCell.Init(ItemModel);
            }
        }
        private void OnDisable()
        {
            m_Btn_Close.RemoveAllListeners();
            m_Btn_Close.RemoveAllListeners();
 
        }
 
 
        private void CloseButton()
        {
            m_FirstChargeTrialObj.SetActive(false);
            firstTimeRechargeModel.IsTipShow = false;
        }
 
        private void PutOnClock()
        {
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.FirstRecharge);
            firstTimeRechargeModel.IsTipShow = false;
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return transform.gameObject.activeSelf
                && m_FirstChargeTrialObj.activeSelf;
        }
    }
 
}