少年修仙传客户端代码仓库
hch
2025-06-12 204ef05a831c9484e2abc561d27ecbff7c797453
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 10, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class OSTimeLimitGiftWin : Window
    {
        [SerializeField] OSGiftBehaviour[] m_OSGifts;
        [SerializeField] Text m_MoneyValue;
        [SerializeField] Text m_CoolDown;
 
        OSTimeLimitGiftModel m_Model;
        OSTimeLimitGiftModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<OSTimeLimitGiftModel>());
            }
        }
 
        StoreModel m_StoreModel;
        StoreModel storeModel
        {
            get
            {
                return m_StoreModel ?? (m_StoreModel = ModelCenter.Instance.GetModel<StoreModel>());
            }
        }
 
        bool IsOutOffTime = false;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            storeModel.RefreshBuyShopLimitEvent += DisplayItems;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh;
            IsOutOffTime = false;
            timer = 0;
            UpdateCoolDown();
            DisplayItems();
            DisplayMoney();
        }
 
        protected override void OnAfterOpen()
        {
            model.SetDayRemind();
        }
 
        protected override void OnPreClose()
        {
            storeModel.RefreshBuyShopLimitEvent -= DisplayItems;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        float timer = 0;
        float m_DelayTime = 0.5f;
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (IsOutOffTime)
            {
                return;
            }
            timer += Time.deltaTime;
            if (timer > m_DelayTime)
            {
                UpdateCoolDown();
                timer = 0;
            }
        }
        #endregion
 
        private void UpdateCoolDown()
        {
            var t = model.overdueTime - TimeUtility.ServerNow;
            m_CoolDown.text = StringUtility.Contact(Language.Get("OSActivityCoolDown"),
                TimeUtility.SecondsToDHMSCHS((int)t.TotalSeconds));
            if (model.currentDay > model.openDays)
            {
                IsOutOffTime = true;
                m_CoolDown.color = UIHelper.GetUIColor(TextColType.NavyYellow);
                m_CoolDown.text = Language.Get("ActivityEnd");
            }
            else
            {
                m_CoolDown.color = UIHelper.GetUIColor(TextColType.LightGreen);
            }
        }
 
        private void DisplayItems()
        {
            List<StoreConfig> _list;
            var day = Mathf.Max(1, model.currentDay);
            day = Mathf.Min(day, model.openDays);
            if (model.TryGetGifts(day, out _list))
            {
                for (int i = 0; i < m_OSGifts.Length; i++)
                {
                    if (i < _list.Count)
                    {
                        m_OSGifts[i].SetActive(true);
                        m_OSGifts[i].Display(_list[i].ID);
                    }
                    else
                    {
                        m_OSGifts[i].SetActive(false);
                    }
                }
            }
        }
 
        private void DisplayMoney()
        {
            m_MoneyValue.text = UIHelper.GetMoneyCntEx(1).ToString();
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType type)
        {
            if (type == PlayerDataType.Gold || type == PlayerDataType.default5)
            {
                DisplayMoney();
            }
        }
 
        private void OnServerOpenDayRefresh()
        {
            DisplayItems();
        }
    }
}